Modeling and simulation : linking entertainment and defense
著者
書誌事項
Modeling and simulation : linking entertainment and defense
National Academy Press, 1997
大学図書館所蔵 全2件
  青森
  岩手
  宮城
  秋田
  山形
  福島
  茨城
  栃木
  群馬
  埼玉
  千葉
  東京
  神奈川
  新潟
  富山
  石川
  福井
  山梨
  長野
  岐阜
  静岡
  愛知
  三重
  滋賀
  京都
  大阪
  兵庫
  奈良
  和歌山
  鳥取
  島根
  岡山
  広島
  山口
  徳島
  香川
  愛媛
  高知
  福岡
  佐賀
  長崎
  熊本
  大分
  宮崎
  鹿児島
  沖縄
  韓国
  中国
  タイ
  イギリス
  ドイツ
  スイス
  フランス
  ベルギー
  オランダ
  スウェーデン
  ノルウェー
  アメリカ
注記
"Computer Science and Telecommunications Board, National Research Council"--Cover
Proceedings of a workshop held Oct. 1996 in Irvine, Calif
Includes bibliographical references
内容説明・目次
内容説明
The entertainment industry and the U.S. Department of Defense?though differing widely in their motivations, objectives, and cultures?share a common, growing interest in modeling and simulation. In entertainment, modeling and simulation technologies drive multi-billion dollar markets in video games, virtual reality attractions and theme parks, and film. In DOD, modeling and simulation provides a cost-effective means of training troops, developing doctrine and tactics, and evaluating new and upgraded systems. Modeling and Simulation explores both entertainment and military applications of modeling and simulation technology and examines ways in which the two communities can better leverage each others capabilities to strengthen the overall technology base. It identifies common research challenges in immersive synthetic environments, networked simulation, and computer-generated characters, as well as the hardware and software tools needed to create simulated environments. The book also discusses the differences in the business models of the entertainment and defense communities and addresses the need for continued support of multidisciplinary educational and research initiatives in modeling and simulation.
Table of Contents
FRONT MATTER
EXECUTIVE SUMMARY
1 INTRODUCTION
2 SETTING A COMMON RESEARCH AGENDA
3 SETTING THE PROCESS IN MOTION
APPENDIXES
A WORKSHOP AGENDA
B WORKSHOP PARTICIPANTS
C BIOGRAPHICAL SKETCHES OF COMMITTEE MEMBERS
D POSITION PAPERS
目次
- 1 FRONT MATTER
- 2 EXECUTIVE SUMMARY
- 3 1 INTRODUCTION
- 4 2 SETTING A COMMON RESEARCH AGENDA
- 5 3 SETTING THE PROCESS IN MOTION
- 6 APPENDIXES
- 7 A WORKSHOP AGENDA
- 8 B WORKSHOP PARTICIPANTS
- 9 C BIOGRAPHICAL SKETCHES OF COMMITTEE MEMBERS
- 10 D POSITION PAPERS
「Nielsen BookData」 より