Modeling and simulation : linking entertainment and defense
Author(s)
Bibliographic Information
Modeling and simulation : linking entertainment and defense
National Academy Press, 1997
Available at / 2 libraries
-
No Libraries matched.
- Remove all filters.
Note
"Computer Science and Telecommunications Board, National Research Council"--Cover
Proceedings of a workshop held Oct. 1996 in Irvine, Calif
Includes bibliographical references
Description and Table of Contents
Description
The entertainment industry and the U.S. Department of Defense?though differing widely in their motivations, objectives, and cultures?share a common, growing interest in modeling and simulation. In entertainment, modeling and simulation technologies drive multi-billion dollar markets in video games, virtual reality attractions and theme parks, and film. In DOD, modeling and simulation provides a cost-effective means of training troops, developing doctrine and tactics, and evaluating new and upgraded systems. Modeling and Simulation explores both entertainment and military applications of modeling and simulation technology and examines ways in which the two communities can better leverage each others capabilities to strengthen the overall technology base. It identifies common research challenges in immersive synthetic environments, networked simulation, and computer-generated characters, as well as the hardware and software tools needed to create simulated environments. The book also discusses the differences in the business models of the entertainment and defense communities and addresses the need for continued support of multidisciplinary educational and research initiatives in modeling and simulation.
Table of Contents
FRONT MATTER
EXECUTIVE SUMMARY
1 INTRODUCTION
2 SETTING A COMMON RESEARCH AGENDA
3 SETTING THE PROCESS IN MOTION
APPENDIXES
A WORKSHOP AGENDA
B WORKSHOP PARTICIPANTS
C BIOGRAPHICAL SKETCHES OF COMMITTEE MEMBERS
D POSITION PAPERS
Table of Contents
- 1 FRONT MATTER
- 2 EXECUTIVE SUMMARY
- 3 1 INTRODUCTION
- 4 2 SETTING A COMMON RESEARCH AGENDA
- 5 3 SETTING THE PROCESS IN MOTION
- 6 APPENDIXES
- 7 A WORKSHOP AGENDA
- 8 B WORKSHOP PARTICIPANTS
- 9 C BIOGRAPHICAL SKETCHES OF COMMITTEE MEMBERS
- 10 D POSITION PAPERS
by "Nielsen BookData"