Electronic tools for social work practice and education
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Bibliographic Information
Electronic tools for social work practice and education
Haworth Press, c1994
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Note
"Has also been published as Computers in human services, volume 11, numbers 1/2/3/4 1994"--Verso t.p
Includes bibliographical references and index
Description and Table of Contents
Description
Specific applications of electronic technology--computer games, computer simulations, and interactive videodisc programs--have distinct contributions to make in furthering human service education and practice. With user-friendly software more available, human service professionals can readily use this technology in their work and teaching. Electronic Tools for Social Work Practice and Education brings human service professionals a basic understanding of the field and also of specific individual software programs. The book stimulates thinking about possible uses of electronic technology, inspires designers of electronic programs, and helps decisionmakers allocate funding for such programs more wisely.This is an ideal guide for human service professionals and educators interested in the impact of electronic technology on social work practice and education. Electronic technology resources are often used only for development and research purposes with little or no impact on teaching or service delivery. Electronic Tools for Social Work Practice and Education describes computer games and simulations for use in practice with youth, adults and the elderly, as well as interactive videodisc programs designed and developed by human service faculty for education. Readers will find ideas for new methods to meet the needs of clients more effectively. The book shows readers skeptical of this new field just what these programs can do, and in some case what they have done, to benefit clients and students.The book?s many informative chapters are of interest to:
human service professionals, practitioners, and scholars who have experimented with electronic devices for practice and education
faculty, practitioners, and students in the human service professions who are computer literate but have used computers strictly for number and word processing
human service professionals ready to engage in the continual process of discovering new methods to improve their work
electronically oriented individuals outside the human services seeking another exciting application of computersThe book is divided into four sections. Electronic Technology for Human Service Practice explores computer applications for use in working with youth, adults, and the elderly. It informs readers about the kinds of electronic programs scholars and practitioners are designing and producing today. Section two, Electronic Technology for Education in Human Services, describes computer simulations and interactive videodisc programs for human service instruction. Next, Electronic Tools for Education and Training identifies and describes leading edge computer games, computer simulations, and interactive videodisc programs designed by practitioners and scholars as aids for human service education. The last section, Practical Issues, addresses a range of issues that faces designers and users of electronic tools in human services.
Table of Contents
ContentsPreface
Acknowledgments
SECTION I
Introduction
Computerized Games in the Human Services--An Introduction
Computer Games in the Human Services--A Review
Interactive Video for Reflection: Learning Theory and a New Use of the Medium
SECTION II
Introduction: Electronic Technology in Human Service Practice
A. Work With Youth--Purpose Designed
Electronic Technology and Rehabilitation: A Computerized Simulation Game for Youthful Offenders
Proposal for Development of a Computerized Version of the Talking, Feeling, and Doing Game
The Effect of Computerized Simulation Games on the Moral Development of Youth in Distress
SMACK: A Computer Driven Game for At-Risk Teens
OPTEXT Adventure System--Software Development in Practice--A Case History
Computer Games and Simulations as Tools to Reach and Engage Adolescents in Health Promotion Activities
B. Work With Youth--Commercial Programs
A Computer-Assisted Therapeutic Game for Adolescents: Initial Development and Comments
Experiences Using a PC in Play Therapy With Children
Therapeutic Applications of Commercially Available Computer Software
HEALTH WORKS: Interactive AIDS Education Videogames
C. Work With Adults
"How to Get Out and Stay Out: The Story of Cathy": An Interactive Videodisc Simulation for Psychiatric Wellness Education
LIFE CHOICES--The Program and Its Users
Ben?s Grille
D. Work With the Elderly
Memory for Goblins: A Computer Game for Assessing and Training Working Memory Skill
Evaluation of Computer Games? Impact Upon Cognitively Impaired Frail Elderly
Computer Games for the Frail Elderly
SECTION III
Introduction: Electronic Tools for Education and Training
Poverty Policy Software and a Violent Crime Database as Training Tools
Convict: A Computer Simulation of the Criminal Justice System
Problem Solving in Case Management (PIC) A Computer Assisted Instruction Simulation
Counseling Simulations: An Interactive Videodisc Approach
Interactive Video Disc Programs in Social Work Education: "Crisis Counseling" and "Organizational Assessment"
Advancing Competent Social Work Practice: A Computer-Based Approach to Child Protective Service Training
The Development of Goal-Focused Interactive Videodiscs to Enhance Student Learning in Interpersonal Practice Methods Classes
SECTION IV
Introduction: Practical Issues
Computer Games: Public Domain Software for Human Service Programs
Practical Issues for Newcomers to Computer-Based Education
SECTION V
Future of Electronic Technology in Human Service Practice and Education
Bibliography for Human Service Practice and Education
Index
Reference Notes Included
by "Nielsen BookData"