3D Studio MAX 2 fundamentals

書誌事項

3D Studio MAX 2 fundamentals

Michael Todd Peterson ; contributing author, Larry Minton

New Riders, c1997

  • : pbk

大学図書館所蔵 件 / 2

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内容説明・目次

内容説明

3D Studio MAX 2 Fundamentals is a hands-on tutorial that leads the new user through the basics of 3D modeling and animation using 3D Studio MAX. Using fully illustrated examples, the book covers all the essentials of 3D design--from building basic objects, to adding textures, to lighting the scene, to placing cameras, to rendering basic animation. 3D Studio MAX 2 Fundamentals is also built for the upgrader by providing detailed notes on how to migrate from previous releases with ease. The full-color insert includes high-resolution images that show many of the exercises in finished form, as well as inspiring professional work that the new user can achieve by using the techniques found in the book.

目次

  • Introducing 3DS MAX 2
  • geometry fundamentals
  • geometry modification fundamentals
  • composition and rendering fundamentals
  • animation fundamentals.

「Nielsen BookData」 より

詳細情報

  • NII書誌ID(NCID)
    BA39383080
  • ISBN
    • 1562058398
  • 出版国コード
    us
  • タイトル言語コード
    eng
  • 本文言語コード
    eng
  • 出版地
    Indianapolis
  • ページ数/冊数
    xiii, 529 p.
  • 大きさ
    23 cm.
  • 付属資料
    1 computer laser optical disc (4.75 in.)
  • 件名
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