3D Studio MAX 2 fundamentals

Bibliographic Information

3D Studio MAX 2 fundamentals

Michael Todd Peterson ; contributing author, Larry Minton

New Riders, c1997

  • : pbk

Available at  / 2 libraries

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Description and Table of Contents

Description

3D Studio MAX 2 Fundamentals is a hands-on tutorial that leads the new user through the basics of 3D modeling and animation using 3D Studio MAX. Using fully illustrated examples, the book covers all the essentials of 3D design--from building basic objects, to adding textures, to lighting the scene, to placing cameras, to rendering basic animation. 3D Studio MAX 2 Fundamentals is also built for the upgrader by providing detailed notes on how to migrate from previous releases with ease. The full-color insert includes high-resolution images that show many of the exercises in finished form, as well as inspiring professional work that the new user can achieve by using the techniques found in the book.

Table of Contents

  • Introducing 3DS MAX 2
  • geometry fundamentals
  • geometry modification fundamentals
  • composition and rendering fundamentals
  • animation fundamentals.

by "Nielsen BookData"

Details

  • NCID
    BA39383080
  • ISBN
    • 1562058398
  • Country Code
    us
  • Title Language Code
    eng
  • Text Language Code
    eng
  • Place of Publication
    Indianapolis
  • Pages/Volumes
    xiii, 529 p.
  • Size
    23 cm.
  • Attached Material
    1 computer laser optical disc (4.75 in.)
  • Subject Headings
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