Visual Basic 6 for dummies

Author(s)

    • Wang, Wallace

Bibliographic Information

Visual Basic 6 for dummies

by Wallace Wang

(--For dummies)

IDG Books Worldwide, c1998

Available at  / 2 libraries

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Note

Includes index

Description and Table of Contents

Description

Create your own custom Visual Basic programs fast for Windows 95, Windows 98, and Windows NT! If you want to develop business applications for Windows, then Microsoft's Visual Basic 6 programming environment is for you. With its powerful and friendly object-oriented interface, Visual Basic 6 is the ideal tool for creating easy-to-use and attractive interfaces of your own. Whether you want to build original programs from the ground up or take advantage of existing wizards, Visual Basic 6 For Dummies will help you design and debug your work - and accomplish all your goals! Covers using Visual Basic 6 with Windows 95, Windows 98, and Windows NT Walks you through the ins and outs of object-oriented programming in Visual Basic and using the Visual Basic toolset Shows you how to make use of menus and submenus, write subprograms that everyone can share, save and retrieve information in databases, integrate ActiveX controls into your applications, and build attractive user interfaces with buttons, boxes, and scroll bars From the fundamentals of writing BASIC code to the thrill of distributing your very own custom applications, Visual Basic 6 For Dummies brings a fresh perspective to programming in Visual Basic 6 that everyone can understand.

Table of Contents

Introduction 1 PART I: Creating a Visual Basic 6 Program 7 Chapter 1: How Visual Basic Works 9 Chapter 2: Using the Visual Basic User Interface 15 Chapter 3: Designing Your First User Interface 23 Chapter 4: Writing Basic Code 41 PART II: Creating User Interfaces 53 Chapter 5: User Interface Design 101 55 Chapter 6: Forms and Buttons 81 Chapter 7: Boxes and Buttons for Making Choices 103 Chapter 8: Text Boxes for Typing and Showing Words 123 Chapter 9: Scroll Bars and Labels 135 Chapter 10: Pretty Pictures and Objects from Geometry 145 PART III: Making Menus 161 Chapter 11: Creating and Editing Pull-Down Menus 163 Chapter 12: Submenus, Growing Menus, and Pop-Up Menus 181 Chapter 13: Dialog Boxes 191 PART IV: The Basics of Writing Code 207 Chapter 14: Event Procedures 209 Chapter 15: Using Variables 223 Chapter 16: Responding to the User 247 Chapter 17: Math 101: Arithmetic, Logical, and Comparison Operators 259 Chapter 18: Strings and Things 275 Chapter 19: Defining Constants and Using Comments 287 Chapter 20: Killing Bugs 299 PART V: Making Decisions (Something you Stop Doing When You Get Married) 309 Chapter 21: The If-Then and If-Then-Else Statements 311 Chapter 22: The Select Case Statement 321 PART VI: Getting Loopy 327 Chapter 23: The Do While and Do-Loop While Loops 329 Chapter 24: The Do Until and Do-Loop Until Loops 335 Chapter 25: For Next Loops That Can Count 341 Chapter 26: Nested Loops and Quick Exits 349 PART VII: Writing Subprograms (So You Don't Go Crazy All at Once) 353 Chapter 27: General Procedures (Subprograms Tha Everyone Can Share) 355 Chapter 28: Passing Arguments 363 Chapter 29: Functions, a Unique Type of Subprogram 373 Chapter 30: Getting Some Class with Object-Oriented Programming 385 Chapter 31: Managing Files 403 PART VIII: Database Files and Printing 409 Chapter 32: Creating Database Files 411 Chapter 33: Using Files from Database Programs You'd Rather Not Use 417 Chapter 34: Making Your Program Print Stuff 433 PART IX: The Part of Tens 441 Chapter 35: The Ten Visual Basic Topics That Didn't Fit Anywhere Else 443 Appendix A: About the CD 451 Index 459 IDG Books Worldwide End-User License Agreement 476 Installation Instructions 478 Book Registration Information ...... Back of Book

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