Virtual environments '98 : proceedings of the Eurographics Workshop in Stuttgart, Germany, June 16-18, 1998
著者
書誌事項
Virtual environments '98 : proceedings of the Eurographics Workshop in Stuttgart, Germany, June 16-18, 1998
(Springer computer science, . Eurographics)
Springer, c1998
大学図書館所蔵 全7件
  青森
  岩手
  宮城
  秋田
  山形
  福島
  茨城
  栃木
  群馬
  埼玉
  千葉
  東京
  神奈川
  新潟
  富山
  石川
  福井
  山梨
  長野
  岐阜
  静岡
  愛知
  三重
  滋賀
  京都
  大阪
  兵庫
  奈良
  和歌山
  鳥取
  島根
  岡山
  広島
  山口
  徳島
  香川
  愛媛
  高知
  福岡
  佐賀
  長崎
  熊本
  大分
  宮崎
  鹿児島
  沖縄
  韓国
  中国
  タイ
  イギリス
  ドイツ
  スイス
  フランス
  ベルギー
  オランダ
  スウェーデン
  ノルウェー
  アメリカ
注記
Includes bibliographical references
内容説明・目次
内容説明
Ten years after Virtual Environment research started with NASA's VIEW project, these techniques are now exploited in industry to speed up product development cycles, to ensure higher product quality, and to encourage early training on and for new products. Especially the automotive industry, but also the oil and gas industry are driving the use of these techniques in their works.
The papers in this volume reflect all the different tracks of the workshop: reviewed technical papers as research contributions, summaries on panels of VE applications in the automotive, the medical, the telecommunication and the geoscience field, a panel discussing VEs as the future workspace, invited papers from experts reporting from VEs for entertainment industry, for media arts, for supercomputing and productivity enhancement. Short industrial case studies, reporting very briefly from ongoing industrial activities complete this state of the art snapshot.
目次
Keynote Papers.- Advances in Bridging the Gap: Using Virtual Reality to Enhance Productivity.- New Trends in Virtual Environment User Interface Research: Case Studies at the Human Interface Technology Laboratory.- Teraflop Visualization.- Virtual Reality in Medicine: Developing the Visualization and Interaction Technology for the 21st Century.- Making Virtual Worlds Work in a Real World.- Technical Papers.- Experiences from an Inhabited Television Experiment.- Grounding & Awareness Management: Two Architectural Principles for Collaborative Virtual Worlds.- Remote Object Translation Methods for Immersive Virtual Environments.- Meet.Me@Cyberstage: Towards Immersive Telepresence.- VR Geo - Planning Tool for the Redevelopment of Landscape.- Design of a Virtual Environment that Employs Attention-Driven Interaction and Prioritization.- Navigation in Real and Virtual Environments: Judging Orientation and Distance in a Large-Scale Landscape.- Analyzing Draft Tube Characteristics for Hydraulic Turbines in a VR Environment.- Collaborative Volume Rendering in a Distributed Virtual Reality Environment.- Sharing Virtual Environments over a Transatlantic ATM Network in Support of Distant Collaboration in Vehicle Design.- Architecture and Digital Exhibitions - The Einstein Tower World.- Hybrid Approaches to Interactions between Real and Virtual Humans in Mixed Environments.- An Interactive Face Robot Able to Create Virtual Communication with Human.- A Flexible Prototyping Tool for 3D Real-Time User-Interaction.- Reactive Virtual Environment System: LivingWorlds Multi-User World.- Strolling Through Cyberspace with Your Hands in Your Pockets: Head Directed Navigation in Virtual Environments.- Automatic Facial Expression Composition from Base Faces.- Symbolic Representations of Exclude and Include for Audio Sources and Sinks: Figurative Suggestions of mute/solo & cue and deafen/confide & harken.- "The Virtual Endeavour" - a VR-Gallery Application for Remote Multimedia Data Access.- Panel Reports.- Automotive Panel: Using VR in the Automotive Business.- Virtual Reality in the Telcommunications Industry - Current State and Future.- Industrial Case Studies.- Virtual Reality and the Link between Design and Engineering Analysis.- Virtual Environment for Education and Training in Safety Engineering and Maintenance.- Window into Virtuality - A Sales-Support-System Based on Ideas and Technology Components out of the Virtual Reality Area.- Virtual Reality Applications for Spacecraft Operations.- Industrial Application Potential of Virtual Reality - An Empirical Study of Demands, Barriers and Drivers.- Layout Planning of Manufacturing Systems with VR-based Construction Sets.- Creating VR-based Setups for the Study of Human Behaviour.- Applying the Third Dimension to E-Commerce.- Appendix: Colour Images.
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