Turbo C++ : an introduction to computing

書誌事項

Turbo C++ : an introduction to computing

Joel Adams, Sanford Leestma, Larry Nyhoff

Prentice Hall, c1996

タイトル別名

Turbo C plus plus

大学図書館所蔵 件 / 1

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注記

Includes bibliographical references and index

入力は遡及データによる

内容説明・目次

内容説明

Written for CSI, Intro to Programming, and other courses using C++. This text for the introduction to computing course (CS 1) offered in computer science, engineering, and mathematics departments uses C++ to lay the groundwork in programming. It introduces key ideas behind object-oriented programming in an intuitive and unintimidating way. Turbo C++: Programming and Problem Solving gives students a solid introduction to traditional computing- scalar objects, and the concepts of I/O, reusability, control structures, functions and parameter passing, and modular programming-and then proceeds to non-scalar (class) objects, to more fully illustrate the power of C++ objects. The programs in the text have been tested for correctness using two common compilers, Turbo C++ (for DOS or Windows) and GNU C++ (for UNIX). Differences between the compilers are documented extensively-enabling beginning programmers to solve problems in any of the three most common operating environments. The text uses multiple examples and pragmatic, realistic programs to illustrate topics. Reusable program components and good documentation, for easily maintainable programs, are emphasized-in both the presentation and examples.

目次

I. INTRODUCTION TO COMPUTING. 1. The Science of Computing. 2. Program Development. II. COMPUTING WITH SIMPLE OBJECTS. 3. Getting Started with Expressions. 4. Functions and Libraries. 5. Selective Execution. 6. Repetition Statements. 7. Functions: An In-Depth Look. III. COMPUTING WITH CLASS OBJECTS. 8. Files and Streams. 9. Character Strings. 10. Types. 11. Introduction to Classes. 12. One-Dimensional Arrays. 13. Array Application: Implementing A Set Class. 14. Multidimensional Arrays. IV. COMPUTING WITH ADVANCED OBJECTS. 15. Pointers and Run-Time Allocation. 16. Linked Lists, Stacks and Queues. 17. Trees. A. ASCII and EBCDIC Character Codes. B. C++ Reserved Words. C. C++ Operators. D. Data Files. E. Professional Ethics. F. Classes Strings and RandomInt. G. Graphics. H. Gaussian Elimination. I. Templates. J. Using the Turbo C++ Object Class. K. Selected Solutions to Exercises. Index.

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