Black art of Java game programming
著者
書誌事項
Black art of Java game programming
Waite Group Press, c1996
大学図書館所蔵 件 / 全2件
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注記
Includes index
入力は遡及データによる
内容説明・目次
内容説明
Step-by-step instructions, covering all the hottest techniques for creating dynamic games and interactive graphical environments using Java 1.1.<br>-- Covers all the essentials of Java for graphics and game development<br>-- Shows how to write interactive video games for the Web, playable by millions around the world<br>-- Presents unique networking techniques for multi-user environments<br>-- CD-ROM contains complete Java source and byte codes to the class libraries and games developed, plus games, third-party applets, and development tools
目次
- Part 1: Fundamentals of game and graphics development in Java
- introduction to graphics development in Java, simple animation with Sprites, more animation, taking control, building your first Java game, JavaBlaster, mastering sound and colour. Part 2: Advanced techinques
- basic networking - implementing an high score-server, advanced networking - multiplayer gaming, extending the graphics engine, using threads, into the third dimension, flying through space.
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