Black art of Java game programming
Author(s)
Bibliographic Information
Black art of Java game programming
Waite Group Press, c1996
Available at / 2 libraries
-
No Libraries matched.
- Remove all filters.
Note
Includes index
入力は遡及データによる
Description and Table of Contents
Description
Step-by-step instructions, covering all the hottest techniques for creating dynamic games and interactive graphical environments using Java 1.1.<br>-- Covers all the essentials of Java for graphics and game development<br>-- Shows how to write interactive video games for the Web, playable by millions around the world<br>-- Presents unique networking techniques for multi-user environments<br>-- CD-ROM contains complete Java source and byte codes to the class libraries and games developed, plus games, third-party applets, and development tools
Table of Contents
- Part 1: Fundamentals of game and graphics development in Java
- introduction to graphics development in Java, simple animation with Sprites, more animation, taking control, building your first Java game, JavaBlaster, mastering sound and colour. Part 2: Advanced techinques
- basic networking - implementing an high score-server, advanced networking - multiplayer gaming, extending the graphics engine, using threads, into the third dimension, flying through space.
by "Nielsen BookData"