Problem solving with Java

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Bibliographic Information

Problem solving with Java

Elliot B. Koffman, Ursula Wolz

Addison-Wesley, c1999

  • pbk.

Available at  / 3 libraries

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Includes index

Description and Table of Contents

Description

Click for author interviews and demos of four SimpleGUI examples. Object-Oriented Programming This book presents a careful balance between traditional problem-solving techniques and object-oriented design. Embracing the object-oriented paradigm, the authors introduce objects early (Chapter 2) and use them throughout, introducing features as needed in a gentle manner. Chapters 4 - 7 focus on the traditional data and control structures, using objects as needed. Chapter 8 provides a more in-depth study of object-oriented design, providing detailed coverage of visibility, polymorphism, and inheritance. Applications and Applets Focusing on applications early, the book supports user interaction by providing a package called simpleIO. Applets are first introduced in Chapter 4 where the authors use them in an optional section on graphics to introduce the AWT and its features for drawing simple graphical patterns. They are studied extensively in Chapters 9 and 10 where the intricacies of the AWT, programming for the web, and GUI programming are covered.Graphical User Interfaces (GUIs) Starting in Chapter 2, the authors integrate a GUI library that allows students to better understand concepts through visualization and have some fun. GUI concepts are always presented in the context of good problem solving and program development. Optional sections on graphics appear starting in Chapter 4, again to spur student interest and keep them motivated. Proven Software Development Process The book conveys the relationship between good problem-solving skills and effective software development by consistently applying a proven software development method that has been adapted to the object-oriented paradigm. Helpful Learning Features The authors employ several features to enhance the usefulness of this book as a teaching tool. These include syntax displays, program style displays, end-of-section exercises, examples, case studies, error discussions, and chapter reviews. Also, interviews with famous computer scientists provide glimpses into various careers in computer science. 0201357437B04062001

Table of Contents

Part I: Problem Solving and Programming with Objects 1. Introduction to Computers and Programming 2. Problem Solving and Java 3. Methods, Statements and Expressions 4. Program Design with Methods and Graphics Part II: Traditional Control and Data Structures 5. Selection Structures 6. Repetition Structures 7. Arrays and Vectors Part III: OO Design for GUI and Network Programming 8. Object-Oriented Design 9. Applets, Graphical-User Interfaces and Threads 10. GUIs as a vehicle for Object-Oriented Design Part IV: More Advanced Traditional Control and Data Structures 11. Recursion 12. Linked Data Structures Appendices

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