Developing software with UML : object-oriented analysis and design in practice
Author(s)
Bibliographic Information
Developing software with UML : object-oriented analysis and design in practice
(The Addison-Wesley object technology series / Grady Booch, Ivan Jacobson, James Rumbaugh)
Addison-Wesley, 1999
- Other Title
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Objektorientierte Softwareentwicklung mit der UML
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Note
Bibliography: p. 307-311 - Includes index
Description and Table of Contents
Description
This book is an introduction object-oriented analysis and design for developers with little OO experience. It shows how to use UML and apply it in object-orientated software development. Object Technology Series Are you a software developer or project manager looking to exploit the power of object technology in your development process for the first time? Do you need a practical, example-driven introduction to object-oriented analysis and design? If so, look no further. This book explains the benefits of using the object-oriented approach for software development as well as providing a state-of-the-art account of the technology available. Employing numerous real-life examples to illustrate its application, the use of the Unified Modeling Language (UML) in object-oriented analysis and design is explained systematically by an experienced practitioner. The first part of the book takes the reader step-by-step through the development process using one continuous example to show how each principle and concept is applied in practice. The second part explains the basics of UML in detail, with individual examples.
Numerous cross-references between the two parts mean that readers can follow the software development example, learning the appropriate features of UML as they become relevant. For more advanced readers, the book may be treated as a tutorial on the application of UML.
Table of Contents
I. INTRODUCTION. 1. Introduction. 2. Object-Orientation for Beginners. 3. The Development Process. II. EXAMPLE. 4. Analysis. 5. Design. III. FUNDAMENTALS OF THE UNIFIED MODELING LANGUAGE. 6. Use Case Diagrams. 7. Class Diagrams (Basic Elements). 8. Class Diagrams (Relational Elements). 9. Behavioral Diagrams. 10. Implementation Diagrams. 11. Object Constraint Language. IV. APPENDICES.
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