Advanced 3D photorealism techniques
著者
書誌事項
Advanced 3D photorealism techniques
Wiley Computer Pub., c1999
- : pbk
大学図書館所蔵 全9件
  青森
  岩手
  宮城
  秋田
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  福島
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  東京
  神奈川
  新潟
  富山
  石川
  福井
  山梨
  長野
  岐阜
  静岡
  愛知
  三重
  滋賀
  京都
  大阪
  兵庫
  奈良
  和歌山
  鳥取
  島根
  岡山
  広島
  山口
  徳島
  香川
  愛媛
  高知
  福岡
  佐賀
  長崎
  熊本
  大分
  宮崎
  鹿児島
  沖縄
  韓国
  中国
  タイ
  イギリス
  ドイツ
  スイス
  フランス
  ベルギー
  オランダ
  スウェーデン
  ノルウェー
  アメリカ
注記
Includes index
内容説明・目次
内容説明
Advanced techniques for creating incredibly phtorealistic 3D images and environments. Bill Fleming's bestselling 3D Photorealism Toolkit got you up and running with the basics of creating photorealistic 3D images. This book takes you to the next level with advanced techniques for re-creating all the chaotic diversity found in nature. Thanks to the book's modular, learn-by-doing format, you'll quickly master proven, quality-enhancing, time-saving techniques for modeling, mapping, morphing, and surfacing that work for virtually all major 3D graphics programs and operating systems. You'll learn how to: Identify the elements that make an image photorealistic using the 10 principles of photorealism. Create extremely realistic details using image map models. Add depth to your scenes with tileable image maps. Surface complex organic structures with morph targets. Use common tools to create water effects without high render time. Re-create chaos in natural and industrial settings. On the CD-ROM you'll find: All the support files you need to complete the exercises in the book. Photorealistic models in 10 common file formats that you can use in any program on any platform.
All the photorealistic images from the book-in color JPEG format. Image maps and models that you can use in your own photorealism projects. Visit our Web site at www wiley.com/compbooks/
目次
- THE PRINCIPLES OF PHOTOREALISM
- An Introduction to Photorealism
- MODELING TECHNIQUES
- Image Map Modeling
- Adding Depth with Seamless, Tileable Models
- Creating Tileable Ground Covers
- Displacement Map Effects
- SURFACING COMPLEX OBJECTS
- Creating Detailed Image Maps
- Morph Target Surfacing
- CREATING INDUSTRIAL ENVIRONMENTS
- Designing City Streets
- CREATING NATURAL ENVIRONMENTS
- Designing a Natural Scene
- Exploring Ponds and Puddles
- Appendices
- Index.
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