Designing games and simulations : an illustrated handbook
著者
書誌事項
Designing games and simulations : an illustrated handbook
UMI Books on Demand, c1988
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注記
Bibliography: p. 154-156
Originally published: Newbury Park, Calif. : Sage Publications , c1988
Printed in 1999 by xerographic process on acid-free paper
内容説明・目次
内容説明
The first comprehensive, systematic, illustrated guide to designing games and simulations for use in teaching, training, policy-making and research. Greenblat covers both model development and how to translate a model into a game format. She covers such practical steps as: setting up objectives; making decisions about representation; how to construct, field test and modify the game/simulation; how to prepare it for use by others - including preparation of an operator's manual and arranging its publication.
The key element of Designing Games and Simulations is the extensive set of illustrative materials. Four case studies of design are described at length; more than 70 games and simulations are used as examples and 92 figures show how top designers have made different decisions.
目次
Introduction
An Approach to Game Design
The `What' and `Why' of Gaming
Seeking an Appropriate Gaming-Simulation
An Overview of the Design Process
Setting Objectives and Parameters
Model Development
Decisions about Representation
Questions of Style
Decisions about Representation
Questions of Form
From Representation to Construction
The Four Case Studies Continued
Construction and Modification
Preparing Your Gaming-Simulation for Use by Others
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