Texturing and modeling
著者
書誌事項
Texturing and modeling
AP Professional, c1998
2nd ed
- : hbk
- タイトル別名
-
Texturing & modeling : a procedural approach
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注記
Includes bibliographical references (p. 387-405) and index
内容説明・目次
内容説明
Procedural rendering, modeling, shading and texturing are of growing importance in computer graphics and animation, and, to date, there is no other comprehensive book covering these topics. This book contains a toolbox of procedures upon which programmers can build a library of procedural textures and objects. It also includes extensive explanations of how these functions work, and how to design new functions. The revision includes updates to the core original text and an additional six chapters. These new chapters introduce and present to the graphics community the state of the art concerning the procedural approach. New chapters include: Cellular Texture Generation, volumetric Cloud Modeling with Implicit Functions, Interacting with Virtual Actors Rendering with Adaptive Level of Detail.
目次
Preface - Revised Foreward by Pat Hanrahan - New Acknowledgments 1. Introduction - Ebert - Revised and Expanded 2. Building Procedural Textures- Peachey 3. Practical Methods for Texture Design - Worley 4. Texture Design Examples- Worley - New 5. Advanced Antialiasing - Worley - New 6. Procedural Modeling of Gases- Ebert 7. Animating Solid Spaces - Ebert 8. Volumetric Cloud Modeling with Implicit Functions - Ebert - New 9. Noise, Hypertexture, Antialiasing, and Gesture - Perlin 10. Interacting with Virtual Actors - Perlin - New 11. A Brief Introduction to Fractals - Musgrave 12. Fractal Solid Textures: Some Examples- Musgrave 13. Procedural Fractal Terrains - Musgrave 14. Rendering with Adaptive Level of Detail - Musgrave - New 15. Genetic Textures - Musgrave - New 16. Procedural Atmospherics - Musgrave - New Bibliography Index
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