Visual Basic graphics programming : hands-on applications and advanced color development

書誌事項

Visual Basic graphics programming : hands-on applications and advanced color development

Rod Stephens

John Wiley, c2000

2nd ed

  • : pbk

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注記

"Wiley Computer Publishing."

Includes index

1 CD-ROM in pocket (12 cm)

内容説明・目次

内容説明

All the tools you need to create the full range of Visual Basic(r) color graphics applications Expert Rod Stephens provides you with everything you need to add advanced graphics to your applications in this in-depth introduction to graphic programming with Microsoft Visual Basic. From images using as few as 16 colors to "true-color" applications that use more than 16 million, he shows you how to create the full range of color graphics applications. You'll learn how to use Visual Basic controls to create impressive graphic effects without having to buy expensive add-on products. This book/CD-ROM package also explains how to integrate imaging, animation, and two- and three-dimensional graphics into an application. And you'll find the tools to manipulate color images, overlay one image on another, build scrolled windows, and much more. The Second Edition covers: * New API functions * Bitmap image morphing * New algorithms for hidden surface removal * Print preview with multiple pages and scales * Image processing, including high color and true color * Examples of controlling animation using simulation * New examples that demonstrate shape-distorting transformations * New examples of fractals and tilings * Gouraud shading, Phong shading, and texturing * Ray tracing speed improvements * Ray tracing for new kinds of objects The CD-ROM includes: * More than 400 complete, ready-to-run example programs * Pictures to use with the example programs * Images generated by the programs * Color images of many of the figures from the book * Source code for all example programs from the First Edition

目次

Introduction Part One: Working with Windows 1 Chapter 1 Visual Basics 3 Visual Basic Coordinate Systems 3 Custom Coordinates 5 Coordinate Overflow 8 Scale Conversions 8 Size and Positioning 9 Interior Sizing 10 The Move Method 13 Graphic Container Controls 13 Line Method 14 Circle Method 15 PaintPicture Method 20 PSet Method 22 Point Method 24 Print Method 25 Scrolled Windows 27 Scrolled Window Controls 30 When to Draw 30 AutoRedraw Property 31 Paint Events 31 Redrawing During Resize Events 31 Controlling Controls 34 Text Properties 35 Other Graphic Properties 38 Graphical Controls 47 Image Control 47 Label Control 48 Line Control 48 Shape Control 49 Color 49 RGB Colors 50 System Colors 50 Decomposing Colors 52 QBColor 53 Summary 54 Chapter 2 Using the API 55 The Genie 55 Using the API 56 Identifying the Routine 56 Defining Data Structures 56 Declaring the Routine 58 Calling the Routine 63 Useful API Functions 65 Drawing 65 Drawing Attributes 72 Metafiles 78 Summary 80 Chapter 3 Advanced Color 81 Color Models 81 Bitmaps 84 Device-Dependent Bitmaps 84 Device-Independent Bitmaps 89 Color Palettes 91 Static Colors 94 Inverting Static Colors 94 Colors in Visual Basic 96 Summary 111 Chapter 4 Advanced Text 113 Multiple Colors and Fonts 114 Text Metrics 117 CreateFont Function 119 Height 120 Width 120 Escapement 120 Orientation 121 Weight 121 Italic, Underline, StrikeOut 122 CharacterSet 122 OutputPrecision 123 ClipPrecision 123 Quality 124 PitchAndFamily 124 Face 125 Standard Fonts 125 Programming with CreateFont 126 Curved Text 127 Centering Rotated Text 131 Editable Text 134 Summary 139 Chapter 5 Printing 141 Printer Objects 141 Selecting a Printer 142 Printer Properties 144 Printer Control Methods 146 The PrintForm Method 146 High-Resolution Printing 147 Printing Text 148 Print Preview 150 Multipage Print Preview 152 Printer Scale Properties 156 Scaling Objects to Fit 158 High Resolution PrintForm 160 Summary 162 Part Two: Image Processing 163 Chapter 6 Point Processes 165 Obtaining Images 165 Programming Tools 166 LoadPicture 166 LoadImage 167 SavePicture Routine 169 Point and PSet Functions 170 Point Processes 171 Grayscale 171 Complement 173 Brightness 174 Color Balance 175 Contrast 176 Binary Contrast Enhancement 182 Multiple Image Processing 185 Image Subtraction 186 Image Averaging 187 Image Compositing 188 Summary 190 Chapter 7 Area Processes 191 Spatial Filtering 191 Initializing Kernels 195 Low-Pass Filters 196 Unsharp Masking 197 High-Pass Filters 197 Edge Detection 200 Embossing 202 Restricting an Operation Using a Mask 202 Summary of Spatial Filters 203 Rank Filters 203 Geometric Transformations 204 Bilinear Interpolation 205 A Transformation Framework 207 Enlargement 209 Reduction 211 Cheating with LoadImage 213 Rotation 215 Reflection 218 Complex Reflection 219 Shape-Distorting Transformation 221 Summary 222 Part Three: Animation 223 Chapter 8 Bitmap Animation 225 Animation Basics 225 Timing Is Everything 226 Timing in Visual Basic 227 Fast Display 227 Timer Controls 228 Clock Watching 230 Displaying Files Directly 231 Storing Image Bits 232 The Need for Speed 235 Drawing Animation 236 Clear and Redraw 237 Save and Restore 241 Using the API 243 Summary 244 Chapter 9 Advanced Animation 245 Controlling Animation 245 Simulation 245 Scripts 248 Sprites 250 Tweening and Morphing 253 Tweening 254 Morphing 259 Specialized Animation 262 Scene Transitions 263 Screen Savers 271 Animating Program Icons 276 Summary 277 Part Four: Two-Dimensional Graphics 279 Chapter 10 Fractals and Tilings 281 Fractals 281 Trees 282 Snowflakes 288 Space-Filling Curves 296 Gaskets 302 The Mandelbrot Set 308 Julia Sets 313 Strange Attractors 316 Tilings 318 Summary 321 Chapter 11 Drawing Curves 323 Lines and Circles 323 Parametric Curves 324 DrawCurve 325 Rotating Points 327 Curve Fitting 330 Polynomial Curve Fitting 331 Linear Least Squares 331 Quadratic Least Squares 334 Higher-Order Least Squares 336 Parametric Curve Fitting 344 Hermite Curves 344 Bezier Curves 348 Higher-Order Bezier Curves 351 B-Splines 353 Closed B-Splines 358 Summary 361 Chapter 12 Two-Dimensional Transformations 363 Modeling Two-Dimensional Objects 363 Windows and Viewports 369 Panning and Zooming 369 Aspect Ratios 371 Windows and Viewports in Visual Basic 375 Zooming and Panning in Visual Basic 377 Two-Dimensional Transformations 384 Simple Transformations 385 Combining Transformations 388 Transformation Matrices in Visual Basic 395 Vector and Matrix Operations in Visual Basic 401 Transforming Objects 403 Shape-Distorting Transformations 404 Treating Types of Transformation Differently 407 Display Data Structure 408 Quadtrees 409 Locating Objects 409 Quadtrees in Visual Basic 410 A Quadtree Implementation 411 Summary 416 Part Five: Three-Dimensional Graphics 417 Chapter 13 Three-Dimensional Transformations 419 Simple Transformations 419 Homogeneous Coordinates 420 Vector and Matrix Operations in Visual Basic 420 Translation 422 Scaling 423 Reflection 424 Right-Handed Coordinates 425 Rotation 426 Inverse Transformations 429 Projections 429 Parallel Projection 430 Perspective Projection 438 Summary of Projections 442 Perspective Viewing 442 Composing Transformations 446 Scaling without Translation 446 Reflection across an Arbitrary Plane 447 Rotation around an Arbitrary Line 452 Projection onto an Arbitrary Plane 454 The UP Vector 455 Using Subroutine m3Project 456 Spherical Coordinates 459 Three-Dimensional Objects 461 Summary 464 Chapter 14 Surfaces 465 Simple Surfaces 465 Grids 466 The Hi-Lo Algorithm 481 The Z-Order Algorithm 490 Fractal Surfaces 492 Parametric Surfaces 498 Bezier Surfaces 499 B-Splines 506 Surfaces of Transformation 514 Extruded Surfaces 514 Surfaces of Revolution 520 Other Surfaces of Transformation 524 Summary 530 Chapter 15 Hidden Surface Removal 531 Backface Removal 531 Finding Surface Normals 532 Testing Angles with Normals 533 Putting It All Together 534 Convex Solids 534 Backface Removal in Visual Basic 535 Depth-Sort 539 Nonconvex Solids 541 Surfaces Revisited 554 Summary 559 Chapter 16 Shading Models 561 The Physics of Lighting 561 Diffuse Reflection 562 Ambient Light 566 Distance 567 Specular Reflection 570 Smooth Shading 576 Gouraud Shading 576 Phong Shading 581 Summary 583 Chapter 17 Ray Tracing 585 A Brief Warning 587 Ray-Tracing Basics 587 Ray Tracing in Visual Basic 589 Calculating Hit Color 592 Tracing Rays 593 Performance 597 Bounding Volumes 598 Scanline Culling 599 Other Objects 601 Planes 601 Disks 605 Polygons 608 Checkerboards 611 Cylinders 614 Recursive Ray Tracing 622 Reflected Light 623 Transparent Surfaces 625 Assumptions 634 Adaptive Depth Control 636 Texture Mapping 637 Normal Perturbation 637 Environment Mapping 638 Special Environment Mapping 639 Summary 641 Part Six Beyond Three Dimensions 643 Chapter 18 Higher-Dimensional Transformations 645 Temporal Projection 645 Spatial Projection 647 Four-Dimensional Transformations 647 Homogeneous Coordinates 648 Translation 648 Scaling 649 Reflection 649 Rotation 650 Inverse Transformations 651 Projections 651 Rotating a Hypercube 656 Folding a Hypercube 656 Summary 661 Chapter 19 Mathematical Tools 663 Vectors and Matrices 663 Vector Arithmetic 664 Vector Length 665 Dot Product 665 Projection of a Vector onto a Vector 666 Cross Product 667 Matrix-Vector Multiplication 668 Matrix-Matrix Multiplication 669 Transformation Matrices 670 Two-Dimensional Transformations 670 Three-Dimensional Transformations 670 Four-Dimensional Transformations 673 Spherical Coordinates 674 Distances 675 Point-to-Point 675 Point-to-Line 675 Point-to-Plane 676 Line-to-Line 677 Plane-to-Plane 677 Platonic Solids 678 Regular Solids 679 Duals 679 Tetrahedron 680 Cube 683 Octahedron 684 Dodecahedron 684 Icosahedron 689 Summary 692 Index 693

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詳細情報

  • NII書誌ID(NCID)
    BA45113670
  • ISBN
    • 0471355992
  • LCCN
    99043686
  • 出版国コード
    us
  • タイトル言語コード
    eng
  • 本文言語コード
    eng
  • 出版地
    New York
  • ページ数/冊数
    xxi, 712 p.
  • 大きさ
    24 cm.
  • 付属資料
    1 CD-ROM
  • 分類
  • 件名
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