Programming pearls
著者
書誌事項
Programming pearls
(ACM Press books)
ACM Press , Addison-Wesley, 1999, c2000
2nd ed
大学図書館所蔵 全16件
  青森
  岩手
  宮城
  秋田
  山形
  福島
  茨城
  栃木
  群馬
  埼玉
  千葉
  東京
  神奈川
  新潟
  富山
  石川
  福井
  山梨
  長野
  岐阜
  静岡
  愛知
  三重
  滋賀
  京都
  大阪
  兵庫
  奈良
  和歌山
  鳥取
  島根
  岡山
  広島
  山口
  徳島
  香川
  愛媛
  高知
  福岡
  佐賀
  長崎
  熊本
  大分
  宮崎
  鹿児島
  沖縄
  韓国
  中国
  タイ
  イギリス
  ドイツ
  スイス
  フランス
  ベルギー
  オランダ
  スウェーデン
  ノルウェー
  アメリカ
内容説明・目次
内容説明
When programmers list their favourite books, Jon Bentley's collection of programming pearls is commonly included among the classics. Just as natural pearls grow from grains of sand that irritate oysters, programming pearls have grown from real problems that have irritated real programmers. With origins beyond solid engineering, in the realm of insight and creativity, Bentley's pearls offer unique and clever solutions to those nagging problems. Illustrated by programs designed as much for fun as for instruction, the book is filled with lucid and witty descriptions of practical programming techniques and fundamental design principles. It is not at all surprising that Programming Pearls has been so highly valued by programmers at every level of experience.
What remains the same in this edition is Bentley's focus on the hard core of programming problems and his delivery of workable solutions to those problems. Whether you are new to Bentley's classic or are revisiting his work for some fresh insight, the book is sure to make your own list of favourites.
目次
I. PRELIMINARIES.
Column 1. Cracking the Oyster.
A Friendly Conversation.
Precise Problem Statement.
Program Design.
Implementation Sketch.
Principles.
Problems.
Further Reading.
Column 2. Aha! Algorithms.
Three Problems.
Ubiquitous Binary Search.
The Power of Primitives.
Getting It Together: Sorting.
Principles * Problems.
Further Reading.
Implementing an Anagram Program.
Column 3. Data Structures Programs.
A Survey Program.
Form-Letter Programming.
An Array of Examples.
Structuring Data.
Powerful Tools for Specialized Data.
Principles.
Problems.
Further Reading.
Column 4. Writing Correct Programs.
The Challenge of Binary Search.
Writing the Program.
Understanding the Program.
Principles.
The Roles of Program Verification.
Problems.
Further Reading.
Column 5. A Small Matter of Programming.
From Pseudocode to C.
A Test Harness.
The Art of Assertion.
Automated Testing.
Timing.
The Complete Program.
Principles.
Problems.
Further Reading.
Debugging.
II. PERFORMANCE.
Column 6. Perspective on Performance.
A Case Study.
Design Levels.
Principles.
Problems.
Further Reading.
Column 7. The Back of the Envelope.
Basic Skills.
Performance Estimates.
Safety Factors.
Little's Law.
Principles.
Problems.
Further Reading.
Quick Calculations in Everyday Life.
Column 8. Algorithm Design Techniques.
The Problem and a Simple Algorithm.
Two Quadratic Algorithms.
A Divide-and-Conquer Algorithm.
A Scanning Algorithm.
What Does It Matter?
Principles.
Problems.
Further Reading.
Column 9. Code Tuning.
A Typical Story.
A First Aid Sampler.
Major Surgery-Binary Search.
Principles.
Problems.
Further Reading.
Column 10. Squeezing Space.
The Key-Simplicity.
An Illustrative Problem.
Techniques for Data Space.
Techniques for Code Space.
Principles.
Problems.
Further Reading.
A Big Squeeze.
III. THE PRODUCT.
Column 11. Sorting.
Insertion Sort.
A Simple Quicksort.
Better Quicksorts.
Principles.
Problems.
Further Reading.
Column 12. A Sample Problem.
The Problem.
One Solution.
The Design Space.
Principles.
Problems.
Further Reading.
Column 13. Searching.
The Interface.
Linear Structures.
Binary Search Trees.
Structures for Integers.
Principles.
Problems.
Further Reading.
A Real Searching Problem.
Column 14. Heaps.
The Data Structure.
Two Critical Functions.
Priority Queues.
A Sorting Algorithm.
Principles.
Problems.
Further Reading.
Column 15. Strings of Pearls.
Words.
Phrases.
Generating Text.
Principles.
Problems.
Further Reading.
Epilog to the First Edition.
Epilog to the Second Edition.
Appendix 1. A Catalog of Algorithms.
Appendix 2. An Estimation Quiz.
Appendix 3. Cost Models for Time and Space.
Appendix 4. Rules for Code Tuning.
Appendix 5. C++ Classes for Searching.
Hints for Selected Problems.
Solutions to Selected Problems.
Index. 0201657880T04062001
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