The principles of computer hardware
著者
書誌事項
The principles of computer hardware
Oxford University Press, 2000
3rd ed
- : hbk.
- : pbk
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注記
Includes bibliographical references and index
内容説明・目次
- 巻冊次
-
: pbk ISBN 9780198564539
内容説明
Principles of Computer Hardware, now in its third edition, provides a first course in computer architecture or computer organization for undergraduates. The book covers the core topics of such a course, including Boolean algebra and logic design; number bases and binary arithmetic; the CPU; assembly language; memory systems; and input/output methods and devices. It then goes on to cover the related topics of computer peripherals such as printers; the hardware aspects of the operating system; and data communications, and hence provides a broader overview of the subject. Its readable, tutorial-based approach makes it an accessible introduction to the subject. The book has extensive in-depth coverage of two microprocessors, one of which (the 68000) is widely used in education. All chapters in the new edition have been updated. Major updates include: powerful software simulations of digital systems to accompany the chapters on digital design; a tutorial-based introduction to assembly language, including many examples; a completely rewritten chapter on RISC, which now covers the ARM computer.
目次
- 1. INTRODUCTION TO COMPUTER HARDWARE
- 1.1 THE DIGITAL COMPUTER
- 1.2 MAINFRAME, MINI, AND MICRO
- 1.3 THE STORED PROGRAM COMPUTER-AN OVERVIEW
- SUMMARY
- PROBLEMS
- 2. GATES, CIRCUITS, AND COMBINATIONAL LOGIC
- 2.1 ANALOGUE AND DIGITAL SYSTEMS
- 2.2 FUNDAMENTAL GATES
- 2.3 APPLICATIONS OF GATES
- 2.4 INTRODUCTION TO DIGITAL WORKS
- 2.5 AN INTRODUCTION TO BOOLEAN ALGEBRA
- 2.6 SPECIAL-PURPOSE LOGIC ELEMENTS
- 2.7 TRI-STATE LOGIC
- 2.8 PROGRAMMABLE LOGIC
- SUMMARY
- EXAMPLES
- PROBLEMS
- 3. SEQUENTIAL LOGIC
- 3.1 THE RS FLIP-FLOP
- 3.2 THE D FLIP-FLOP
- 3.3 CLOCKED FLIP-FLOPS
- 3.4 THE JK FLIP-FLOP
- 3.5 SUMMARY OF FLIP-FLOP TYPES
- 3.6 APPLICATIONS OF SEQUENTIAL ELEMENTS
- 3.7 AN INTRODUCTION TO STATE MACHINES
- SUMMARY
- EXAMPLES
- PROBLEMS
- 4. COMPUTER ARITHMETIC
- 4.1 BITS, BYTES, WORDS, AND CHARACTERS
- 4.2 NUMBER BASES
- 4.3 NUMBER BASE CONVERSION
- 4.4 SPECIAL-PURPOSE CODES
- 4.5 BINARY ARITHMETIC
- 4.6 SIGNED NUMBERS
- 4.7 COMPUTER ARITHMETIC AND ASSEMBLY LANGUAGE PROGRAMMING
- 4.8 FLOATING POINT NUMBERS
- 4.9 MULTIPLICATION AND DIVISION
- SUMMARY
- PROBLEMS
- 5. THE CENTRAL PROCESSING UNIT
- 5.1 INTRODUCTION TO THE CPU
- 5.2 STRUCTURE OF THE CPU
- 5.3 THE CONTROL UNIT
- 5.4 SIMULATING A CPU
- 5.5 MULTIPROCESSOR SYSTEMS
- SUMMARY
- PROBLEMS
- 6. ASSEMBLY LANGUAGE PROGRAMMING AND THE 68K FAMILY
- 6.1 STRUCTURE OF AN ASSEMBLY LANGUAGE PROGRAM
- 6.2 THE 68K'S REGISTERS
- 6.3 AN INTRODUCTION TO THE 68K'S INSTRUCTION SET
- 6.4 ADDRESSING MODES
- 6.5 THE STACK
- 6.6 DESIGNING ASSEMBLY LANGUAGE PROGRAMS
- SUMMARY
- PROBLEMS
- 7. AN INTRODUCTION TO RISC PROCESSORS AND THE ARM
- 7.1 THE RISC REVOLUTION
- 7.2 RISC ARCHITECTURE AND PIPELINING
- 7.3 REDUCING THE BRANCH PENALTY
- 7.4 THE ARM PROCESSOR
- 7.5 USING THE ARM
- SUMMARY
- PROBLEMS
- 8. INPUT/OUTPUT
- 8.1 HANDSHAKING AND BUFFERING
- 8.2 PROGRAMMED I/O
- 8.3 INTERRUPT-DRIVEN I/O
- 8.4 DIRECT MEMORY ACCESS
- 8.5 PARALLEL AND SERIAL INTERFACES
- 8.6 INPUT DEVICES FOR PERSONAL COMPUTERS
- 8.7 THE CRT AND LED DISPLAYS
- 8.8 THE PRINTER
- 8.9 COLOUR DISPLAYS AND PRINTERS
- 8.10 OTHER PERIPHERALS
- SUMMARY
- PROBLEMS
- 9. COMPUTER MEMORY
- 9.1 SEMICONDUCTOR MEMORY
- 9.2 INTERFACING MEMORY TO A CPU
- 9.3 SECONDARY STORAGE
- 9.4 DISK DRIVE PRINCIPLES
- 9.5 THE TAPE TRANSPORT
- 9.6 OPTICAL MEMORY TECHNOLOGY
- SUMMARY
- TUTORIAL PROBLEMS
- PROBLEMS
- 10. THE CPU, MEMORY, AND THE OPERATING SYSTEM
- 10.1 THE OPERATING SYSTEM
- 10.2 MULTITASKING
- 10.3 OPERATING SYSTEM SUPPORT FROM THE CPU
- 10.4 MEMORY MANAGEMENT
- 10.5 CACHE MEMORY
- 10.5.1 CACHE ORGANIZATION
- SUMMARY
- PROBLEMS
- 11. COMPUTER COMMUNICATIONS
- 11.1 INTRODUCTION
- 11.2 PROTOCOLS AND COMPUTER COMMUNICATIONS
- 11.3 THE PHYSICAL LAYER
- 11.4 DATA TRANSMISSION ACROSS THE PSTN
- 11.5 THE DATA LINK LAYER
- 11.6 LOCAL AREA NETWORKS
- 11.7 ROUTING TECHNIQUES
- SUMMARY
- PROBLEMS
- 12. ADVANCED TOPICS
- 12.1 PRACTICAL CONSIDERATIONS IN LOGIC DESIGN
- 12.2 COMPUTERS AND RELIABILITY
- 12.3 THE ANALOGUE INTERFACE
- 12.4 INTRODUCTION TO DIGITAL SIGNAL PROCESSING
- TUTORIAL EXAMPLE
- PROBLEMS
- APPENDICES
- BIBLIOGRAPHY
- INDEX
- 巻冊次
-
: hbk. ISBN 9780198564546
内容説明
Principles of Computer Hardware, now in its third edition, provides a first course in computer architecture or computer organization for undergraduates. The book covers the core topics of such a course, including Boolean algebra and logic design; number bases and binary arithmetic; the CPU; assembly language; memory systems; and input/output methods and devices. It then goes on to cover the related topics of computer peripherals such as printers; the hardware aspects of the operating system; and data communications, and hence provides a broader overview of the subject. Its readable, tutorial-based approach makes it an accessible introduction to the subject. The book has extensive in-depth coverage of two microprocessors, one of which (the 68000) is widely used in education. All chapters in the new edition have been updated. Major updates include: * powerful software simulations of digital systems to accompany the chapters on digital design; * a tutorial-based introduction to assembly language, including many examples; * a completely rewritten chapter on RISC, which now covers the ARM computer.
目次
- 1. INTRODUCTION TO COMPUTER HARDWARE
- 1.1 THE DIGITAL COMPUTER
- 1.2 MAINFRAME, MINI, AND MICRO
- 1.3 THE STORED PROGRAM COMPUTER-AN OVERVIEW
- SUMMARY
- PROBLEMS
- 2. GATES, CIRCUITS, AND COMBINATIONAL LOGIC
- 2.1 ANALOGUE AND DIGITAL SYSTEMS
- 2.2 FUNDAMENTAL GATES
- 2.3 APPLICATIONS OF GATES
- 2.4 INTRODUCTION TO DIGITAL WORKS
- 2.5 AN INTRODUCTION TO BOOLEAN ALGEBRA
- 2.6 SPECIAL-PURPOSE LOGIC ELEMENTS
- 2.7 TRI-STATE LOGIC
- 2.8 PROGRAMMABLE LOGIC
- SUMMARY
- EXAMPLES
- PROBLEMS
- 3. SEQUENTIAL LOGIC
- 3.1 THE RS FLIP-FLOP
- 3.2 THE D FLIP-FLOP
- 3.3 CLOCKED FLIP-FLOPS
- 3.4 THE JK FLIP-FLOP
- 3.5 SUMMARY OF FLIP-FLOP TYPES
- 3.6 APPLICATIONS OF SEQUENTIAL ELEMENTS
- 3.7 AN INTRODUCTION TO STATE MACHINES
- SUMMARY
- EXAMPLES
- PROBLEMS
- 4. COMPUTER ARITHMETIC
- 4.1 BITS, BYTES, WORDS, AND CHARACTERS
- 4.2 NUMBER BASES
- 4.3 NUMBER BASE CONVERSION
- 4.4 SPECIAL-PURPOSE CODES
- 4.5 BINARY ARITHMETIC
- 4.6 SIGNED NUMBERS
- 4.7 COMPUTER ARITHMETIC AND ASSEMBLY LANGUAGE PROGRAMMING
- 4.8 FLOATING POINT NUMBERS
- 4.9 MULTIPLICATION AND DIVISION
- SUMMARY
- PROBLEMS
- 5. THE CENTRAL PROCESSING UNIT
- 5.1 INTRODUCTION TO THE CPU
- 5.2 STRUCTURE OF THE CPU
- 5.3 THE CONTROL UNIT
- 5.4 SIMULATING A CPU
- 5.5 MULTIPROCESSOR SYSTEMS
- SUMMARY
- PROBLEMS
- 6. ASSEMBLY LANGUAGE PROGRAMMING AND THE 68K FAMILY
- 6.1 STRUCTURE OF AN ASSEMBLY LANGUAGE PROGRAM
- 6.2 THE 68K'S REGISTERS
- 6.3 AN INTRODUCTION TO THE 68K'S INSTRUCTION SET
- 6.4 ADDRESSING MODES
- 6.5 THE STACK
- 6.6 DESIGNING ASSEMBLY LANGUAGE PROGRAMS
- SUMMARY
- PROBLEMS
- 7. AN INTRODUCTION TO RISC PROCESSORS AND THE ARM
- 7.1 THE RISC REVOLUTION
- 7.2 RISC ARCHITECTURE AND PIPELINING
- 7.3 REDUCING THE BRANCH PENALTY
- 7.4 THE ARM PROCESSOR
- 7.5 USING THE ARM
- SUMMARY
- PROBLEMS
- 8. INPUT/OUTPUT
- 8.1 HANDSHAKING AND BUFFERING
- 8.2 PROGRAMMED I/O
- 8.3 INTERRUPT-DRIVEN I/O
- 8.4 DIRECT MEMORY ACCESS
- 8.5 PARALLEL AND SERIAL INTERFACES
- 8.6 INPUT DEVICES FOR PERSONAL COMPUTERS
- 8.7 THE CRT AND LED DISPLAYS
- 8.8 THE PRINTER
- 8.9 COLOUR DISPLAYS AND PRINTERS
- 8.10 OTHER PERIPHERALS
- SUMMARY
- PROBLEMS
- 9. COMPUTER MEMORY
- 9.1 SEMICONDUCTOR MEMORY
- 9.2 INTERFACING MEMORY TO A CPU
- 9.3 SECONDARY STORAGE
- 9.4 DISK DRIVE PRINCIPLES
- 9.5 THE TAPE TRANSPORT
- 9.6 OPTICAL MEMORY TECHNOLOGY
- SUMMARY
- TUTORIAL PROBLEMS
- PROBLEMS
- 10. THE CPU, MEMORY, AND THE OPERATING SYSTEM
- 10.1 THE OPERATING SYSTEM
- 10.2 MULTITASKING
- 10.3 OPERATING SYSTEM SUPPORT FROM THE CPU
- 10.4 MEMORY MANAGEMENT
- 10.5 CACHE MEMORY
- 10.5.1 CACHE ORGANIZATION
- SUMMARY
- PROBLEMS
- 11. COMPUTER COMMUNICATIONS
- 11.1 INTRODUCTION
- 11.2 PROTOCOLS AND COMPUTER COMMUNICATIONS
- 11.3 THE PHYSICAL LAYER
- 11.4 DATA TRANSMISSION ACROSS THE PSTN
- 11.5 THE DATA LINK LAYER
- 11.6 LOCAL AREA NETWORKS
- 11.7 ROUTING TECHNIQUES
- SUMMARY
- PROBLEMS
- 12. ADVANCED TOPICS
- 12.1 PRACTICAL CONSIDERATIONS IN LOGIC DESIGN
- 12.2 COMPUTERS AND RELIABILITY
- 12.3 THE ANALOGUE INTERFACE
- 12.4 INTRODUCTION TO DIGITAL SIGNAL PROCESSING
- TUTORIAL EXAMPLE
- PROBLEMS
- APPENDICES
- BIBLIOGRAPHY
- INDEX
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