Computer graphics : using OpenGL

Bibliographic Information

Computer graphics : using OpenGL

F S. Hill, Jr

Prentice Hall, c2001

2nd. ed., international ed.

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Note

Includes bibliographical references (p. 904-908) and index

Description and Table of Contents

Description

Designed for undergraduate Computer Graphics courses. Highly practical-and exceptionally accessible-this text combines the principles and major techniques in computer graphics with state-of-the-art examples that relate to things students see everyday on the Internet and in computer-generated movies. Thorough and integrated in approach, it carefully presents each concept, explains the underlying mathematics and why it is important, shows how to translate the math into program code, and shows the result.

Table of Contents

1. Introduction to Computer Graphics. 2. Getting Started Drawing Figures. 3. More Drawing Tools. 4. Vector Tools for Graphics. 5. Transformations of Objects. 6. Modeling Shapes with Polygonal Meshes. 7. Three-Dimensional Viewing. 8. Rendering Faces for Realism. 9. Approaches to Infinity. 10. Tools for Raster Displays. 11. Curve and Surface Design. 12. Color Theory. 13. Hidden Surface Removal. 14. Ray Tracing. Appendix 1: Graphing Tools-Obtaining OpenGL. Appendix 2: Some Mathematics for Computer Graphics. Appendix 3: Some Useful Classes and Utility Routines. Appendix 4: An Introduction to PostScript (R). Appendix 5: An Introduction to SDL.

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Details

  • NCID
    BA48065858
  • ISBN
    • 0133203263
  • Country Code
    us
  • Title Language Code
    eng
  • Text Language Code
    eng
  • Place of Publication
    Upper Saddle River, NJ
  • Pages/Volumes
    xxxi, 922 p.
  • Size
    26 cm
  • Classification
  • Subject Headings
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