Computer graphics : using OpenGL
Author(s)
Bibliographic Information
Computer graphics : using OpenGL
Prentice Hall, c2001
2nd. ed., international ed.
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Note
Includes bibliographical references (p. 904-908) and index
Description and Table of Contents
Description
Designed for undergraduate Computer Graphics courses.
Highly practical-and exceptionally accessible-this text combines the principles and major techniques in computer graphics with state-of-the-art examples that relate to things students see everyday on the Internet and in computer-generated movies. Thorough and integrated in approach, it carefully presents each concept, explains the underlying mathematics and why it is important, shows how to translate the math into program code, and shows the result.
Table of Contents
1. Introduction to Computer Graphics.
2. Getting Started Drawing Figures.
3. More Drawing Tools.
4. Vector Tools for Graphics.
5. Transformations of Objects.
6. Modeling Shapes with Polygonal Meshes.
7. Three-Dimensional Viewing.
8. Rendering Faces for Realism.
9. Approaches to Infinity.
10. Tools for Raster Displays.
11. Curve and Surface Design.
12. Color Theory.
13. Hidden Surface Removal.
14. Ray Tracing.
Appendix 1: Graphing Tools-Obtaining OpenGL.
Appendix 2: Some Mathematics for Computer Graphics.
Appendix 3: Some Useful Classes and Utility Routines.
Appendix 4: An Introduction to PostScript (R).
Appendix 5: An Introduction to SDL.
by "Nielsen BookData"