Using UML : software engineering with objects and components

Author(s)

    • Stevens, Perdita
    • Pooley, R. J.

Bibliographic Information

Using UML : software engineering with objects and components

Perdita Stevens with Rob Pooley

(The Addison-Wesley object technology series / Grady Booch, Ivan Jacobson, James Rumbaugh)

Addison-Wesley, c2000

Updated ed

Available at  / 7 libraries

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Note

Previous ed. gives Pooley as first author

Includes bibliographical references (p. 249-251) and index

Description and Table of Contents

Description

Updated for UML 1.4, this book is an introduction to the Unified Modeling Language for students learning about object- and component-based software design and development. The goal of the book is to encourage a pragmatic and open-minded approach to real-life software engineering. It places UML in the context of the software engineering discipline as a whole, providing students with a practical understanding of good practice in software design and development. The authors present a broad view of the subject area, enabling students to see for themselves how different practices may be appropriate for different situations.

Table of Contents

PART I Conceptial Background 1. Software engineering with components 2. Object concepts 3. Introductory case study 4. The development process PART II The Unified Modeling Language 5. Essentials of class models 6. More on class models 7. Essentials of use case models 8. More on use case models 9. Essentials of interaction diagrams 10. More on Interaction diagrams 11. Essentials of state and activity diagrams 12. More on state and activity diagrams 13. Implementation diagrams 14. Packages, subsystems, models PART III Case Studies 15. CS4 administration 16. Board games 17. Discreet event simulation PART IV Towards Practice 18. Reuse 19. Product quality 20. Process quality

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