Virtual environments 2000 : proceedings of the Eurographics Workshop in Amsterdam, The Netherlands, June 1-2, 2000
著者
書誌事項
Virtual environments 2000 : proceedings of the Eurographics Workshop in Amsterdam, The Netherlands, June 1-2, 2000
(Springer computer science, . Eurographics)
Springer, c2000
大学図書館所蔵 件 / 全4件
-
該当する所蔵館はありません
- すべての絞り込み条件を解除する
注記
Includes bibliographical references and index
内容説明・目次
内容説明
This book contains the proceedings of the sixth Eurographics Workshop on Vir tual Environments. The event took place from June 1 to June 2, 2000, in Am sterdam. We hope that readers will find these proceedings to be valuable, not only for virtual environment researchers, but also for practitioners developing or using virtual environment applications. We are glad to report that visibility of the workshop continues to expand and that virtual environment researchers and practitioners from allover the world are submitting papers. This year, 40 papers and case studies were submitted of which 20 were accepted. In addition, we are glad to see that the focus of the workshop is also expanding. We accepted 6 research papers on evaluation of virtual environments and there was a broad sampling of other topics. We would like to thank all those involved in organizing the symposium. In particular, thanks go to Mieke Brune who was in charge of the local organization. In addition, we want to thank the international program committee for their excellent, yet laborious, job in reviewing all submitted papers. The quality of the workshop is a reflection of the quality of the submitted papers and the quality of the reviewing process.
目次
Invited Talk.- Tracking.- Practical Calibration Procedures for Augmented Reality.- Evaluation of Rotation Correction Techniques for Electromagnetic Position Tracking Systems.- Interaction Between Real and Virtual Humans: Playing Checkers.- Interaction.- A 'Plug and Play' Approach to Testing Virtual Environment Interaction Techniques.- Dynamics in Interaction on the Responsive Workbench.- Developing Effective Navigation Techniques in Virtual Environments.- Evaluation.- The Interaction Between Individuals' Immersive Tendencies and the Sensation of Presence in a Virtual Environment.- Dextrous VR in Professional Settings: the Importance of Stereoscopic Display and Hand-Image Collocation.- The Effects of Group Collaboration on Presence in a Collaborative Virtual Environment.- Distributed Environments.- Quality of Service Management for a Media-Enhanced Virtual Meeting Place.- An Asynchronous Architecture to Manage Communication, Display, and User Interaction in Distributed Virtual Environments.- Algorithms.- Time Critical Computing and Rendering of Molecular Surfaces Using a Zonal Map.- A Volumetric Virtual Environment for Catheter Insertion Simulation.- Continuously-Adaptive Haptic Rendering.- VE's in Industrial Design.- Towards Immersive Modeling - Challenges and Recommendations: A Workshop Analyzing the Needs of Designers.- Interacting with Simulation Data in an Immersive Environment.- ERGONAUT: A Tool for Ergonomic Analyses in Virtual Environments.- Case Studies.- Virtual Planetarium in CyberStage.- Accelerometer-Based Motion Tracking for Orchestra Conductor Following..- Beyond Academic Excercises-Strategies Towards a Profitable Implementation of VR Technology in Company Work Processes.- Authors Index.- Color Plates.
「Nielsen BookData」 より