Games and information : an introduction to game theory
著者
書誌事項
Games and information : an introduction to game theory
Blackwell, 2001
3rd ed
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注記
Includes bibliographical references (p. [411]-437) and index
内容説明・目次
内容説明
Written in a crisp and approachable style, "Games and Information: An Introduction to Game Theory" uses simple modelling techniques and straightforward explanations to provide students with an understanding of game theory and information economics. The third edition brings the text totally up-to-date. New topics include price discrimination, mechanism design, and value uncertainty in auctions. Other chapters have been extensively reorganized or rewritten. Two of the most novel features of the new edition are not contained within its covers. One is the website which includes answers to problems posed in the text, new questions and answers, and various supplementary materials. The other is a new book, "Readings in Games and Information" (also from Blackwell Publishers), which contains hard-to-locate scholarly articles, news clippings, and cartoons arranged to correspond with the chapters of the text. The book will be an indispensable tool for undergraduates studying advanced microeconomics and of considerable interest to graduates, lecturers and researchers of game theory and information economics.
目次
Preface. Introduction. Part I: Game Theory:1. The Rules of the Game. 2. Information. 3. Mixed and Continuous Strategies. 4. Dynamic Games with Symmetric Information. 5. Reputation and Repeated Games with Symmetric Information. 6. Dynamic Games with Incomplete Information. Part II: Asymmetric Information:7. Moral Hazard: Hidden Information. 8. Further Topics in Moral Hazard. 9. Adverse Selection. 10. Mechanism Design. 11. Signalling. Part III: Applications:12. Bargaining. 13. Auctions. 14. Pricing. 15. Entry. A Mathematical Appendix. References and Name Index. Subject Index.
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