Games and simulations to enhance quality learning

Author(s)

Bibliographic Information

Games and simulations to enhance quality learning

edited by Danny Saunders, Fred Percival and Matti Vartiainen

(The simulation and gaming yearbook, v. 4)

Kogan Page, 1996

Available at  / 3 libraries

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Description and Table of Contents

Description

This yearbook brings together topical and authoritative contributions from leading international figures in the field of games and simulations, representing current international thinking and best practice.

Table of Contents

  • Part 1 Introducing simulations and games for education and training: distinguishing between games and simulations
  • multi-purpose games for a range of occasions. Part 2 Business applications: simulations for marketing
  • a simulation for use by middle management of a high technology international company. Part 3 Technology and information systems: developing a computer-based project simulator
  • devising strategies for implementing information and communication technologies on national sales
  • why does a factory need a computer?. Part 4 Health care: floods in Bangladesh - cause by nature or people?
  • a system-theoretical model of women's mental health care. Part 5 Role play and debriefing: strategies for effective debriefing
  • role play for the changing nature of psychological contracts between employers and employees.

by "Nielsen BookData"

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Details

  • NCID
    BA51118679
  • ISBN
    • 0749418664
  • Country Code
    uk
  • Title Language Code
    eng
  • Text Language Code
    eng
  • Place of Publication
    London
  • Pages/Volumes
    vii, 292 p.
  • Size
    25 cm
  • Parent Bibliography ID
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