Games and simulations to enhance quality learning
著者
書誌事項
Games and simulations to enhance quality learning
(The simulation and gaming yearbook, v. 4)
Kogan Page, 1996
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内容説明・目次
内容説明
This yearbook brings together topical and authoritative contributions from leading international figures in the field of games and simulations, representing current international thinking and best practice.
目次
- Part 1 Introducing simulations and games for education and training: distinguishing between games and simulations
- multi-purpose games for a range of occasions. Part 2 Business applications: simulations for marketing
- a simulation for use by middle management of a high technology international company. Part 3 Technology and information systems: developing a computer-based project simulator
- devising strategies for implementing information and communication technologies on national sales
- why does a factory need a computer?. Part 4 Health care: floods in Bangladesh - cause by nature or people?
- a system-theoretical model of women's mental health care. Part 5 Role play and debriefing: strategies for effective debriefing
- role play for the changing nature of psychological contracts between employers and employees.
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