Games and simulations to enhance quality learning
Author(s)
Bibliographic Information
Games and simulations to enhance quality learning
(The simulation and gaming yearbook, v. 4)
Kogan Page, 1996
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Description and Table of Contents
Description
This yearbook brings together topical and authoritative contributions from leading international figures in the field of games and simulations, representing current international thinking and best practice.
Table of Contents
- Part 1 Introducing simulations and games for education and training: distinguishing between games and simulations
- multi-purpose games for a range of occasions. Part 2 Business applications: simulations for marketing
- a simulation for use by middle management of a high technology international company. Part 3 Technology and information systems: developing a computer-based project simulator
- devising strategies for implementing information and communication technologies on national sales
- why does a factory need a computer?. Part 4 Health care: floods in Bangladesh - cause by nature or people?
- a system-theoretical model of women's mental health care. Part 5 Role play and debriefing: strategies for effective debriefing
- role play for the changing nature of psychological contracts between employers and employees.
by "Nielsen BookData"