Object-oriented methods : principles & practice

著者

書誌事項

Object-oriented methods : principles & practice

Ian Graham, with Alan O'Callaghan and Alan Cameron Wills

(The Addison-Wesley object technology series / Grady Booch, Ivan Jacobson, James Rumbaugh)

Addison-Wesley, c2001

3rd ed

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注記

Includes bibliographical references (p. 769-798) and indexes

内容説明・目次

内容説明

Since the previous edition of this popular and comprehensive book was published, there have been massive changes in the field of object technology. This book has been fully revised and updated to reflect the newest technologies and methodologies, including extensive coverage of middleware, components, Java & UML. If you are a developer or manager needing to succeed with objects, this book will give you a full understanding of the key concepts, benefits and pitfalls - plus what technologies and tools are available and how to evaluate them. It offers invaluable insights into the philosophy and real-world practice of today' s leading object-oriented techniques and products.Major features of this edition: detailed chapter covering middleware and migration strategies chapter describing best practice for analysis and design, with in-depth focus on architecture and patterns plus a concise presentation of the Catalysis method for component based development revised coverage of requirements, featuring detailed description of the SOMA approach coverage of Java, in addition to other object-oriented programming languages Plus: *significantly revised coverage of object-oriented databases to address new and increasingly mature products *review of processes and project management including RUP and OPEN Process, and guidance on testing and UI design *new appendices summarizing the UML notation and background survey of 50 object oriented methods *self-test questions and model answers on accompanying web-site: www. trireme.com

目次

Preface to the third edition. 1. Basic concepts. 2. The benefits of object-oriented programming and methods. 3. Object-oriented and object-based programming languages. 4. Distributed computing, middleware and migration. 5. Database technology. 6. Object-oriented analysis and design. 7. Architecture, patterns and components. 8. Requirements engineering. 9. Process and project management. 10. Applications. Appendices. A. Fuzzy objects: inheritance under uncertainty. B. Seminal OOA/D methods. C. UML notation summary. D. Answers to selected exercises. Glossary of terms. References and bibliography. Name index. Subject index.

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