Rendering techniques 2001 : proceedings of the Eurographics Workshop in London, United Kingdom, June 25-27, 2001
著者
書誌事項
Rendering techniques 2001 : proceedings of the Eurographics Workshop in London, United Kingdom, June 25-27, 2001
(Springer computer science, . Eurographics)
Springer-Verlag, c2001
大学図書館所蔵 全4件
  青森
  岩手
  宮城
  秋田
  山形
  福島
  茨城
  栃木
  群馬
  埼玉
  千葉
  東京
  神奈川
  新潟
  富山
  石川
  福井
  山梨
  長野
  岐阜
  静岡
  愛知
  三重
  滋賀
  京都
  大阪
  兵庫
  奈良
  和歌山
  鳥取
  島根
  岡山
  広島
  山口
  徳島
  香川
  愛媛
  高知
  福岡
  佐賀
  長崎
  熊本
  大分
  宮崎
  鹿児島
  沖縄
  韓国
  中国
  タイ
  イギリス
  ドイツ
  スイス
  フランス
  ベルギー
  オランダ
  スウェーデン
  ノルウェー
  アメリカ
注記
Includes bibliographical references and index
内容説明・目次
内容説明
This book contains the proceedings of the lih Eurographics Workshop on Rendering, th which took place from the 25 to the 27th of June, 2001, in London, United Kingdom. Over the past 11 years, the workshop has become the premier forum dedicated to research in rendering. Much of the work in rendering now appearing in other conferences and journals builds on ideas originally presented at the workshop. This year we received a total of 74 submissions. Each paper was carefully reviewed by two of the 28 international programme committee members, as well as external reviewers, selected by the co-chairs from a pool of 125 individuals. In this review process, all submissions and reviews were handled electronically, with the exception of videos submitted with a few of the papers. The overall quality of the submissions was exceptionally high. Space and time constraints forced the committee to make some difficult decisions. In the end, 29 by papers were accepted, and they appear here. Almost all papers are accompanied color images, which appear at the end of the book. The papers treat the following varied topics: methods for local and global illumination, techniques for acquisition and modeling from images, image-based rendering, new image representations, hardware assisted methods, shadow algorithms, visibility, perception, texturing, and filtering. Each year, in addition to the reviewed contributions, the workshop includes invited presentations from internationally recognized experts.
目次
Thrifty Final Gather for Radiosity.- Reflected, Transmitted Irradiance from Area Sources Using Vertex Tracing.- Simulating Non-Lambertian Phenomena Involving Linearly-Varying Luminaires.- An Illumination Model for a Skin Layer Bounded by Rough Surfaces.- Real-time, Photo-Realistic, Physically Based Rendering of Fine Scale Human Skin Structure.- Efficient Cloth Modeling and Rendering.- Decoupling Strokes and High-Level Attributes for Interactive Traditional Drawing.- Artistic Composition for Image Creation.- Shader Lamps: Animating Real Objects With Image-Based Illumination.- Image-Based Reconstruction of Spatially Varying Materials.- Polyhedral Visual Hulls for Real-Time Rendering.- The Wavelet Stream: Interactive Multi Resolution Light Field Rendering.- Differential Point Rendering.- Interactive Sampling, Rendering for Complex and Procedural Geometry.- Point-Based Impostors for Real-Time Visualization.- Opacity Shadow Maps.- Interactive Rendering of Trees with Shading and Shadows.- Combined Rendering of Polarization and Fluorescence Effects.- Hardware-Accelerated from-Region Visibility Using a Dual Ray Space.- Real-Time Occlusion Culling with a Lazy Occlusion Grid.- Perceptually Driven Simplification for Interactive Rendering.- Measuring the Perception of Visual Realism in Images.- A Perceptually-Based Texture Caching Algorithm for Hardware-Based Rendering.- Path Differentials and Applications.- Interleaved Sampling.- Interactive Distributed Ray Tracing of Highly Complex Models.- Realistic Reflections and Refractions on Graphics Hardware with Hybrid Rendering, Layered Environment Maps.- Texture, Shape Synthesis on Surfaces.- Real-Time High Dynamic Range Texture Mapping.- Color Plates.
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