Computer Animation and Simulation 2001 : Proceedings of the Eurographics Workshop in Manchester, UK, September 2-3, 2001
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Computer Animation and Simulation 2001 : Proceedings of the Eurographics Workshop in Manchester, UK, September 2-3, 2001
(Springer computer science, . Eurographics)
Springer, c2001
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Note
Includes bibliographical references
Description and Table of Contents
Description
This volume contains the research papers presented at the 12th Eurographics Workshop on Computer Animation and Simulation, Manchester, UK, September 2-3, 2001. The workshop is an international forum for research in computer-animation and simulation. This year, we choose to give a special focus on the modelling and animation of complex phenomena. This includes the modelling of virtual creature- from their body-parts to the control of their behavior, and the animation of natural phenomena such as water, smoke, fire and vegetation. The call for papers required submission of the full papers for review, and each paper was reviewed by at least 2 members of the international program committee and additional reviewers. Based on the reviews, 16 papers were accepted. We added to the final program an invited talk by Jos Stam. We wish to thank all reviewers for their time and effort in working within the rigid constraints of the tight schedule, thereby making it possible to publish this volume in time for the workshop. We also thank the authors for their contributions to the workshop, without whom this unique forum for animation and simulation work would not exist.
Table of Contents
1. Motion Capture and Control.- Markerless Motion Capture of Complex Full-Body Movement for Character Animation.- Implementation of a 3D Virtual Drummer.- 2. Deformations for Animation.- Animating with the "Multidimensional deformation tool".- Mixing Triangle Meshes and Implicit Surfaces in Character Animation.- 3. Natural Phenomena.- Visual Simulation of Smoke and Fire.- Phenomenological Simulation of Brooks.- An interactive forest.- Meshes on Fire.- 4. Physically-based Animation.- Continuous deformation energy for Dynamic Material Splines subject to finite displacements.- Deformed Distance Fields for Simulation of Non-Penetrating Flexible Bodies.- Real-Time Simulation of Deformation and Fracture of Stiff Materials.- 5. Hair Animation.- A Simple Physics Model to Animate Human Hair Modeled in 2D Strips in Real Time.- A Layered Wisp Model for Simulating Interactions inside Long Hair.- 6. High Level Motion Planning.- Efficient Multi-Agent Path Planning.- Crowd simulation for interactive virtual environments and VR training systems.- The Orchestration of Behaviours using Resources and Priority Levels.- Evolution and Cooperation of Virtual Entities with Classifier Systems.- Appendix: Colour Illustrations.
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