Java for students
Author(s)
Bibliographic Information
Java for students
Pearson Education, 2002
3rd ed
- : pbk
Available at 1 libraries
  Aomori
  Iwate
  Miyagi
  Akita
  Yamagata
  Fukushima
  Ibaraki
  Tochigi
  Gunma
  Saitama
  Chiba
  Tokyo
  Kanagawa
  Niigata
  Toyama
  Ishikawa
  Fukui
  Yamanashi
  Nagano
  Gifu
  Shizuoka
  Aichi
  Mie
  Shiga
  Kyoto
  Osaka
  Hyogo
  Nara
  Wakayama
  Tottori
  Shimane
  Okayama
  Hiroshima
  Yamaguchi
  Tokushima
  Kagawa
  Ehime
  Kochi
  Fukuoka
  Saga
  Nagasaki
  Kumamoto
  Oita
  Miyazaki
  Kagoshima
  Okinawa
  Korea
  China
  Thailand
  United Kingdom
  Germany
  Switzerland
  France
  Belgium
  Netherlands
  Sweden
  Norway
  United States of America
Note
Includes bibliographical references (p. 619-623) and index
Description and Table of Contents
Description
The third edition of Java for Students has a gradual step-by-step approach to learning Java that concentrates on GUI programs and programs that display graphical output. This text enables students to successfully learn the Java language and is based on internet applets. It also lucidly explains the creation of free-standing applications and text-based programs. Basic programming concepts are introduced early on, followed by event-driven programming and an introduction to object-oriented design.Stacked with graphics, "Java for Students "clearly demonstrates the important principles of modern programming design for students of all abilities.
Table of Contents
Introduction 1. The scope of Java 2. A first Java program 3. Introductory graphics 4. Variables and calculations 5. Methods and parameters 6. Events 7. Decisions - if and switch 8. Repetition - while, for and do 9. Objects and classes 10. Applet architecture 11. Inheritance 12. Calculations 13. Arrays and array lists 14. Arrays - two-dimensional 15. String manipulation 16. Exceptions 17. Graphical user interfaces 18. Free-standing programs 19. Files 20. Graphics and sound 21. OO design 22. Program style 23. Testing 24. Debugging 25. Threads 26. Programming in the large - packages 27. Advanced object-oriented programming - abstract classes and interfaces 28. Polymorphism 29. The Swing GUI components 30. Java - in context Appendices A. Java and C++ - the differences B. Java libraries C. HTML summary D. Widgets and event handling E. Rules for names F. Keywords G. Visibility (scope rules) H. Code skeletons I. UML summary J. Swing example code BibliographyGlossaryIndex
by "Nielsen BookData"