The essential guide to computer hardware
Author(s)
Bibliographic Information
The essential guide to computer hardware
(Essential guide series)
Prentice Hall PTR, c2002
Available at 3 libraries
  Aomori
  Iwate
  Miyagi
  Akita
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  Fukushima
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  Kyoto
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  Hiroshima
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  Tokushima
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  Kumamoto
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  Okinawa
  Korea
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  United Kingdom
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  United States of America
Note
Includes index
Description and Table of Contents
Description
Don't understand computers (or all the powerful technologies that go with them)? You're not alone. Here's your solution: The Essential Guide to Computer Hardware. It's a 100% non-technical, math-free introduction to every type of computer and communications hardware, from PCs to Palms, digital cameras to cell phones. Jim Keogh starts with the elementary-school science you need to understand how computers and networks work. From there, you'll follow a clear, straight path that leads you through the technology behind cell phones, PCs, personal digital assistants, mobile devices, digital cameras, CD-ROMs, hard disks, speech recognition, WebCams, networks, computer audio, computer video, and more. The final chapters focus on the business side of computer hardware. Keogh takes you on a tour of the movers and shakers who drive the business: companies you'll recognize from Wall Street, as well as exciting new companies that aren't yet household names -- but will be. An ideal resource for anyone who wants to understand computer and communications technologies, including a wide range of non-technical people called upon to manage or use these technologies in their organizations.
Table of Contents
Preface.
I. TECHNOLOGICAL FUNDAMENTALS.
1. A Look Back.
Reality Check. Nonelectronic Computers. Electronic Computers. Personal Computers. Workstation Computers. Graphical User Interface. The Central Processor Revolution. Summary.
2. An Inside Look at How a Computer Works.
Reality Check. A Tour of the Outside. How Information Is Identified. A Tour of the Inside. How a Computer Works. Inside the Processor. Inside Computer Memory. Summary. Putting It All Together.
II. COMPUTER HARDWARE COMPONENTS.
3. Motherboards, Memory, and Processors.
Reality Check. The Inside Story of Motherboards. The Inside Story of Memory. The Inside Story on Processors. Summary.
4. Monitors and Video Cards.
Reality Check. Inside Monitors. Inside Video Adapters. Summary.
5. Storage Devices.
Reality Check. Inside Computer Storage. Operating Systems and Disk Drives. Hard Disks. Removable Disks. The Practical Side to Hard Disks. Inside CD Drives. Magneto-Optical Discs. The Practical Side to CD Drives. Inside RAM Storage Devices. Inside Tape Drives. The Practical Side to Tape Drives. Summary.
6. Printers.
Reality Check. Inside Printing. Inside Inkjet Printers. Inside Laser Printers. Inside Impact Printers. Inside Nontraditional Printers. Inside Networked Printers. The Practical Side to Printers. Summary.
7. Modems and Networking.
Reality Check. Inside Modems. Inside the Telephone System. Inside Networking. Sending and Receiving Information over a Network. Inside Network Cards. Summary.
8. Input Devices.
Reality Check. Inside Keyboards. Inside A Mouse. Inside Game Controllers. Inside Graphics Tablets. Inside Speech Recognition. Summary.
9. Audio Devices.
Reality Check. Inside Sound. Inside Sound Cards. Inside Speakers and Headphones. Summary.
10. Digital Cameras and Scanners.
Reality Check. Inside Digital Cameras. Inside Webcam. Inside Digital Video. Inside Scanners. Summary.
11. Wireless and Mobile Devices.
Reality Check. Inside Wireless. Inside Cell Phones. Inside Digital Wireless Services. Inside Messaging. Inside PDAs. Inside Laptops and Notebooks. Inside Mobile Power. Summary. Putting It All Together.
III. INDUSTRY OVERVIEW.
12. Computer Hardware: The Industry.
Reality Check. A Road Map of the Industry. The Assembly Line. Pricing and Profit. Creating Demand. Competition. The Players. Summary.
13. Computer Hardware: The Future of the Industry.
Reality Check. The Common Sense Method of Prediction. Chips, Circuit Boards, and Computing Devices. Storage Devices. Input Devices. Video and Sound Devices. Printing Devices. Communication Devices. Summary.
14. Computer Hardware: Profiles of the Major Players.
Putting It All Together.
Glossary.
Index.
by "Nielsen BookData"