UML explained
著者
書誌事項
UML explained
Addison-Wesley, c2001
大学図書館所蔵 全1件
  青森
  岩手
  宮城
  秋田
  山形
  福島
  茨城
  栃木
  群馬
  埼玉
  千葉
  東京
  神奈川
  新潟
  富山
  石川
  福井
  山梨
  長野
  岐阜
  静岡
  愛知
  三重
  滋賀
  京都
  大阪
  兵庫
  奈良
  和歌山
  鳥取
  島根
  岡山
  広島
  山口
  徳島
  香川
  愛媛
  高知
  福岡
  佐賀
  長崎
  熊本
  大分
  宮崎
  鹿児島
  沖縄
  韓国
  中国
  タイ
  イギリス
  ドイツ
  スイス
  フランス
  ベルギー
  オランダ
  スウェーデン
  ノルウェー
  アメリカ
注記
Includes index
内容説明・目次
内容説明
There are dozens of Unified Modeling Language (UML) books, but virtually all of them assume their readers have significant experience with modeling or object-oriented development. Not this one. Written by the co-author of the best selling UML Distilled, this book is utterly authoritative -- and it's also the simplest, least technical guide to UML ever written. With it, every participant in the modeling process can learn to master UML, starting from scratch. Begin by understanding the real value of modeling in software development and other endeavors, and how UML was explicitly designed to support iterative and incremental processes. Watch a project team use UML to identify the real-world objects associated with their business problem; capture scenarios that describe user actions and system responses ("use cases"); and define a system's functional requirements. Learn how UML helps teams identify relationships amongst objects that must be implemented to address a system's requirements. Next, use UML to describe business and process workflows; to determine how all of a system's objects will work together; and to specify how a distributed software system will actually be built.
目次
Preface.
Organization of This Book.
Background.
Acknowledgments.
1. Why the UML?
2. The UML and Process.
3. Identifying Relevant Real-World Things.
4. Capturing Requirements.
5. Expressing How Things Work Together.
6. Refining the Structure of Things.
7. Describing Flows.
8. Tracking the Lives of Things.
9. Showing How Groups of Things Work Together.
10. Describing How Things Will Be Built.
Glossary.
Index.
「Nielsen BookData」 より