Squeak--a quick trip to ObjectLand
Author(s)
Bibliographic Information
Squeak--a quick trip to ObjectLand
Addison-Wesley, 2001
Available at 5 libraries
  Aomori
  Iwate
  Miyagi
  Akita
  Yamagata
  Fukushima
  Ibaraki
  Tochigi
  Gunma
  Saitama
  Chiba
  Tokyo
  Kanagawa
  Niigata
  Toyama
  Ishikawa
  Fukui
  Yamanashi
  Nagano
  Gifu
  Shizuoka
  Aichi
  Mie
  Shiga
  Kyoto
  Osaka
  Hyogo
  Nara
  Wakayama
  Tottori
  Shimane
  Okayama
  Hiroshima
  Yamaguchi
  Tokushima
  Kagawa
  Ehime
  Kochi
  Fukuoka
  Saga
  Nagasaki
  Kumamoto
  Oita
  Miyazaki
  Kagoshima
  Okinawa
  Korea
  China
  Thailand
  United Kingdom
  Germany
  Switzerland
  France
  Belgium
  Netherlands
  Sweden
  Norway
  United States of America
Note
Includes bibliographical references (p. 297-298) and index
Updated ed. of: A quick trip to ObjectLand, c1993
Description and Table of Contents
Description
With Squeak, developers have a free, complete, portable, high-performance, open source Smalltalk-80 implementation whose virtual machine is written entirely in Smalltalk, making it simple to debug, analyze, and change your code. This book's unique format and bite-size structure makes it easy to learn Squeak -- regardless of your previous experience with objects. Squeak: A Quick Trip to ObjectLand overcomes the traditional Smalltalk learning curve by presenting Squeak in the format of a running conversation between a programmer and an imaginary "Object Wizard." You'll start with the basics of object development, then learn key Squeak concepts that let you write real software almost immediately. Next, build your skills incrementally, mastering numbers, debugging and testing, the class hierarchy, collections, Booleans and blocks, conditional execution, iteration and recursion, streams and files, and more. For every developer who wishes to learn Squeak -- regardless of previous experience.
Table of Contents
Preface.
Acknowledgments.
About the Authors.
PART I. WELCOME TO OBJECTLAND.
0. As our Story Begins.
1. A View of ObjectLand.
2. ObjectLand.
3. A View of the Tools.
PART II. PROGRAMMING IN OBJECTLAND.
4. Smalltalk: The Language.
5. Back to ObjectLand.
6. Debugging and Testing.
7. The Class Hierarchy.
8. Numbers et al.
9. Collections.
10. Booleans and Blocks.
11. More Blocks.
12. Files and Streams.
PART III. ADVANCED OBJECTLAND.
13. Object-Oriented Thinking and Design.
14. An Introduction to Morphic.
15. Morphic Programming.
Glossary.
For More Information.
Index. 0201731142T11262001
by "Nielsen BookData"