Checkered flag projects : 10 rules for creating and managing projects that win!

書誌事項

Checkered flag projects : 10 rules for creating and managing projects that win!

W. Alan Randolph, Barry Z. Posner

(Financial Times Prentice Hall books)

Financial Times Prentice Hall, c2002

2nd ed

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注記

Previous ed. published as: Getting the job done! : managing project teams and task forces for success, 1992

Includes bibliographical references (p. 135-139) and index

内容説明・目次

内容説明

Checkered Flag Projects teaches you outstanding project management skills-fast! Short, to the point, and full of great ideas, it identifies 10 key rules that dramatically increase the likelihood of project success and shows exactly how to use those rules to win in any assignment. It delivers realistic solutions for every project, no matter how complex - from handling conflict to making the most of advanced project management technologies.

目次

About the Authors. Acknowledgments. Introduction. Managing Projects: Challenge and Opportunity. Becoming an Effective Project Leader. Learning the 10 Rules for Creating and Managing. Checkered Flag Projects. Rule One: Clarify the Project Goal. Setting Project Goals That Are Clear and Compelling. The Criteria to Use-"Power Goals". Pinpointed. Owned. Well Defined. Energizing. Resource Framed. An Example of a Really Important Goal. Summary: Rule One. Rule Two: Use Objectives to Define Responsibilities. Problems in Setting Objectives. Focusing Too Narrowly. Using Reward Systems That Inhibit Teamwork. Responsibility but Not Enough Authority. Summary: Rule Two. Rule Three: Establish Checkpoints, Activities, Relationships, and Time Estimates. Examining the Noah's Ark Project. Monitoring as Motivation. Determining Relationships Among the Activities. Estimating Time, Cost, and Other Resources. Final Thoughts on Building a CART. Summary: Rule Three. Rule Four: Supercharge the Plan with a Picture. Understanding Gantt Charts. Understanding PERT Charts. Working with Gantt and PERT Charts. Getting Projects Back on Track. A Note on Computer Software. Summary: Rule Four. Rule Five: Develop an Empowered Project Team. Know Yourself. Know Others: All Behavior Makes Sense. Know Others: All People Are Motivated. Know Others: People Are Unique. Know How to Create an Empowered Project Team. Stage One: Orientation. Stage Two: Dissatisfaction. Stage Three: Resolution. Stage Four: Productivity. Stage Five: Termination. Stage Postview. Summary: Rule Five. Rule Six: Reinforce People's Motivation and Energy. Drawing upon Internal Motivation. Building and Maintaining Energy. Tapping People's Motivation and Energy. Summary: Rule Six. Rule Seven: Inform Everyone Regularly. Barriers to Effective Information Flow. Getting Your Message Across Effectively. Listening for Impact. Summary: Rule Seven. Rule Eight: Vitalize People with Energy from Conflicts. Types of Conflict in Projects. Encountering Conflicts over the Life of a Projects. Causes of Conflict in Projects. Building Agreements that Vitalize. Successful Negotiators of Conflict. Summary: Rule Eight. Rule Nine: Empower Yourself and Others. Six Sources of Power. Position Sources of Power. Personal Sources of Power. Power and Performance. Using Power to Get the Results You Want. Building and Using Referent Power. Building and Using Relationship Power. Building and Using Expert Power. Using Legitimate Power. Using Reward Power. Using Coercive Power. Giving People What They Want (Need) from Their Leaders. Summary: Rule Nine. Rule Ten: Risk Being Creative. Blocks to Creativity. Facilitating Creativity and Innovation. Developing Better Ideas for Your Projects. Summary: Rule Ten. Driving to the Checkered Flag. References. Index.

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詳細情報

  • NII書誌ID(NCID)
    BA59164159
  • ISBN
    • 0130093998
  • 出版国コード
    us
  • タイトル言語コード
    eng
  • 本文言語コード
    eng
  • 出版地
    Upper Saddle River, N.J. ; Tokyo
  • ページ数/冊数
    xxi, 146 p.
  • 大きさ
    24 cm
  • 分類
  • 件名
  • 親書誌ID
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