Labyrinths : the art of interactive writing & design : content development for new media

Bibliographic Information

Labyrinths : the art of interactive writing & design : content development for new media

Domenic Stansberry

Wadsworth Pub. Co., c1998

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Note

Includes bibliographical references (p. 223-230) and index

Description and Table of Contents

Table of Contents

1. Multimedia - Notes Toward an Aesthetic. History and Definition. The Futurist Vision. Revolution in the Sciences. 2. The Design Process: An Overview. The Writer's Role. The Process. Concept Development. Research. Design Shell. Treatments. Interactivity. Full Script. Testing. The Design Team. 3. The Design Shell. Form and Content. Design Metaphors. Spatial Metaphors. The Use of Characters. Classification Schemes. Flowcharts. Interface Design. Real World Design. 4. Interactivity. Definitions. Screens. Movement Between Screens. Interactive Structures. Linear Structures. Hierarchical Structures. Web Structures. Complexities. Depth versus Breadth. Obligatory Cuts. Multiple and Parallel Branches. Stepladders and Glossaries. A Final Word on Flowcharts. 5. Content Schemes. Classical Notions. Narrative. Character and Point of View. Setting. Theme and Style. Expository Techniques. Introductory Elements. The Main Body. Conclusions. 6. Computer Games: Scripting and Design. Importance of Games. Games Skills. Game Elements. Arcade Games. Strategy Games. Adventure Games. Online Gaming. Developing a Game Concept. From Concept to Script. Nonsequential Items. 7. Educational Multimedia: Scripting from an Instructional Design Model. Instructional Design Model: Needs Analysis. Instructional Goals. Content Analysis. Generating Activities. The Scripting Process. Implementation and Revision. Models for Online Education. Other Considerations. 8. Scripting for Business. Background, Advertising Programs. Informational Programs. Training. Format. The Scripting Process in Business. 9. Technical Considerations. Importance of Conceptual Skills. Formats. Current Limitations. Working within the Limits. Tools. Other Programs. 10. The Future. Dreams and Nightmares: A Split Vision. Technical Advances. Marketplace. Education. The Arts. Appendix: Script Samples. Interactive Cinema: In the First Degree (CD-ROM project). Children's Education: The Little Red Hen (Intranet project). Business/Promotion: Apple Personalized Home Page (Web site). Adventure Games: Dreggs (CD-ROM project).

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