Representations of the post/human : monsters, aliens and others in popular culture

Bibliographic Information

Representations of the post/human : monsters, aliens and others in popular culture

Elaine L. Graham

Rutgers University Press, 2002

  • : cloth
  • : pbk

Available at  / 6 libraries

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Note

Includes bibliographical references (p. 235-251) and index

Description and Table of Contents

Volume

: cloth ISBN 9780813530581

Description

Microchips. Genetic modification of plants. Cloning. Advances in technology promise to shape our lives more profoundly than ever before. Exciting new discoveries in reproductive, genetic, and information technologies all serve to call into question the immutability of the boundaries between humans, animals, and machines. The category of the "posthuman" reflects the implications of such new technologies on contemporary culture, especially in their capacity to reconfigure the human body and to challenge our most fundamental understandings of human nature. Elaine L. Graham explores these issues as they are expressed within popular culture and the creative arts. From the myth of Prometheus and the Gothic horror of Frankenstein's monster to contemporary postmodern science fiction, a gallery of fantastic creatures haunts Western myth, religion, and literature. They serve to connect contemporary debates with enduring concerns about the potential--and the limits--of human creativity. This book breaks new ground in drawing together a wide range of literature on new technologies and their ethical implications. In her explorations of the monstrous and the cyborg, Graham covers the Jewish legend of the golem, the Human Genome Project, Star Trek: Next Generation, Star Trek: Voyager, Fritz Lang's Metropolis, Donna Haraway's cyborg writing, andmany other related topics. This book will interest students in cultural studies, literature, ethics, religion, information technology, and the life sciences.
Volume

: pbk ISBN 9780813530598

Description

Microchips. Genetic modification of plants. Cloning. Advances in technology promise to shape our lives more profoundly than ever before. Exciting new discoveries in reproductive, genetic, and information technologies all serve to call into question the immutability of the boundaries between humans, animals, and machines. The category of the "posthuman" reflects the implications of such new technologies on contemporary culture, especially in their capacity to reconfigure the human body and to challenge our most fundamental understandings of human nature. Elaine L. Graham explores these issues as they are expressed within popular culture and the creative arts. From the myth of Prometheus and the Gothic horror of Frankenstein's monster to contemporary postmodern science fiction, a gallery of fantastic creatures haunts Western myth, religion, and literature. They serve to connect contemporary debates with enduring concerns about the potential-and the limits-of human creativity. This book breaks new ground in drawing together a wide range of literature on new technologies and their ethical implications. In her explorations of the monstrous and the cyborg, Graham covers the Jewish legend of the golem, the Human Genome Project, Star Trek: Next Generation, Star Trek: Voyager, Fritz Lang's Metropolis, Donna Haraway's cyborg writing, andmany other related topics. This book will interest students in cultural studies, literature, ethics, religion, information technology, and the life sciences.

Table of Contents

Preface: On cathedrals, canals and computers Introduction: Mapping the post/human pt. I. Science/Fiction. 1. Representing the post/human. 2. The gates of difference pt. II. Monstrosity, Genealogy and Representation. 3. What made Victor's creature monstrous? 4. Body of clay, body of glass. 5. In whose image? The politics of representation pt. III. Post/Humanities. 6. Much ado about Data. 7. 'Nietzsche gets a modem': transhumanism and the technological sublime. 8. The end of the 'human'? 9. Cyborg writing. 10. Gods and monsters

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