Education, entertainment and learning in the home

著者

書誌事項

Education, entertainment and learning in the home

David Buckingham and Margaret Scanlon

Open University Press, 2003

  • : hc
  • : pbk

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注記

Includes bibliographical references and index

内容説明・目次

内容説明

"This is an excellent scholarly book that is guaranteed to stimulate thought and provoke discussion from all those active and interested in how society and the market approach education and the care of our young." British Journal of EducationIn recent years, the government has placed a growing emphasis on the need for parents to support their children's learning. Meanwhile, commercial corporations are increasingly targeting the educational aspirations of parents and children. New forms of educational media have emerged, which purport to 'make learning fun' by using devices drawn from popular culture. In the process, the boundaries between homes and schools, and between education and entertainment, are becoming more and more blurred.This book is based on an extensive research project investigating the developing market in educational materials designed for use in the home. It considers the characteristics of 'edutainment' in children's information books, pre-school magazines and CD-Roms. It discusses the economic forces at work in the production and marketing of these media, and the rhetoric of the sales pitches. Also, it considers how parents and children use them in the home.As learning itself increasingly becomes a commodity, this book addresses an issue of growing importance for parents, teachers and all those concerned with children's education.

目次

Introduction Changing sites of learning the home, the school and the marketplace Part one Narrowing the gap? parental involvement, homework and the learning journey Producing learning the changing face of children's educational publishing Selling learning developments in the retail trade Part two Parental pedagogies edutainment and early learning Popular histories education and entertainment in information books Going interactive the pedagogy of edutainment software Deconstructing dinosaurs imagery, fact and fiction in information books Part three 'I'm not a teacher, I'm a parent' education, entertainment and parenting Consuming learning readings and uses of educational media Conclusion References Index.

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