Game design : the art & business of creating games

Author(s)

Bibliographic Information

Game design : the art & business of creating games

Bob Bates

(Prima Tech's game development series)

Prima Tech, c2001

Other Title

Game design : the art and business of creating games

Available at  / 2 libraries

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Note

Includes index

Description and Table of Contents

Description

Have you ever wondered how a game goes from being a concept to being an actual product? Do you want to know what steps you have to take to get your game on the shelf? This book will answers these questions and more. Offering advice and insight on everything from how to get a foot in the door to what to do once inside, this is a true inside scoop of the industry. It includes the fundamental rules of good game design, tips on applying storytelling to interactive media and the game development lifecycle.

Table of Contents

PART I: DESIGN Chapter 1: Getting to 'Yes' Chapter 2: Principles of Game Design Chapter 3: Genre-Specific Game Design Issues Chapter 4: Storytelling Chapter 5: Level DesignChapter 6: Designing the PuzzleChapter 7: Franchises, Brands, and LicensePART II: TEAMS Chapter 8: The Development TeamChapter 9: External Resources PART III: DEVELOPMENTChapter 10: Project Lifecycle and Documents Chapter 11: Managing Development PART IV: THE BUSINESS Chapter 12: The BusinessChapter 13: Breaking InPART V: CONCLUSION Chapter 14: The Hero's Journey Appendix - Resources Glossary Index

by "Nielsen BookData"

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Details

  • NCID
    BA61577264
  • ISBN
    • 0761531653
  • LCCN
    00110471
  • Country Code
    uk
  • Title Language Code
    eng
  • Text Language Code
    eng
  • Place of Publication
    Roseville, Calif.
  • Pages/Volumes
    xxvii, 300 p.
  • Size
    24 cm
  • Classification
  • Subject Headings
  • Parent Bibliography ID
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