Game design : the art & business of creating games
Author(s)
Bibliographic Information
Game design : the art & business of creating games
(Prima Tech's game development series)
Prima Tech, c2001
- Other Title
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Game design : the art and business of creating games
Available at 2 libraries
  Aomori
  Iwate
  Miyagi
  Akita
  Yamagata
  Fukushima
  Ibaraki
  Tochigi
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  Tokyo
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  Niigata
  Toyama
  Ishikawa
  Fukui
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  Nagano
  Gifu
  Shizuoka
  Aichi
  Mie
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  Kyoto
  Osaka
  Hyogo
  Nara
  Wakayama
  Tottori
  Shimane
  Okayama
  Hiroshima
  Yamaguchi
  Tokushima
  Kagawa
  Ehime
  Kochi
  Fukuoka
  Saga
  Nagasaki
  Kumamoto
  Oita
  Miyazaki
  Kagoshima
  Okinawa
  Korea
  China
  Thailand
  United Kingdom
  Germany
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  France
  Belgium
  Netherlands
  Sweden
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  United States of America
Note
Includes index
Description and Table of Contents
Description
Have you ever wondered how a game goes from being a concept to being an actual product? Do you want to know what steps you have to take to get your game on the shelf? This book will answers these questions and more. Offering advice and insight on everything from how to get a foot in the door to what to do once inside, this is a true inside scoop of the industry. It includes the fundamental rules of good game design, tips on applying storytelling to interactive media and the game development lifecycle.
Table of Contents
PART I: DESIGN Chapter 1: Getting to 'Yes' Chapter 2: Principles of Game Design Chapter 3: Genre-Specific Game Design Issues Chapter 4: Storytelling Chapter 5: Level DesignChapter 6: Designing the PuzzleChapter 7: Franchises, Brands, and LicensePART II: TEAMS Chapter 8: The Development TeamChapter 9: External Resources PART III: DEVELOPMENTChapter 10: Project Lifecycle and Documents Chapter 11: Managing Development PART IV: THE BUSINESS Chapter 12: The BusinessChapter 13: Breaking InPART V: CONCLUSION Chapter 14: The Hero's Journey Appendix - Resources Glossary Index
by "Nielsen BookData"