Animation:master 2000 handbook

Author(s)

Bibliographic Information

Animation:master 2000 handbook

Jeff Paries

(Charles River Media graphics)

Charles River Media, c2000

Available at  / 1 libraries

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Description and Table of Contents

Description

Covering the new features and changes to Animation:Master for the 2000 edition, this text is a reference designed to help users hone their animation skills while mastering this powerful program. For the new, less-experienced user, there is a logical, structured format. For the more experienced users, all of the ideas and techniques from earlier versions have been expanded and updated including new tutorials and a new modelling resources chapter. The text covers everything from modelling, texturing, animating, and rendering, to adding constraints and effects. The modelling chapters contain new organic and mechanical modelling tutorials, and there is also an updated texturing section and expanded chapter on effects. An innovative case study examines an entire project from conception to finished product.

Table of Contents

  • Using Animation:Master to Tell Stories
  • Core Concepts of Animation:Master 2000
  • Modelling Basics
  • Advanced Modelling
  • Mechanical Modelling
  • Alternative Modelling Resources
  • Adding Textures to Models
  • Decals
  • Constraints
  • Bones
  • Path Animation
  • Creating Actions
  • Environments
  • Effects
  • You as Director
  • Rendering
  • Case Study - The Fantasy Project.

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