The manager pool : patterns for radical leadership
著者
書誌事項
The manager pool : patterns for radical leadership
(The software patterns series)
Addison-Wesley, c2002
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注記
Includes bibliographical references (p. 269-275) and index
内容説明・目次
内容説明
The Manager Pool captures corporate software development folklore and "in-the-trenches" experience -- and neatly packages it in patterns that managers will find accessible, insightful, and actionable. It offers practical solutions to the most widespread moral, ethical, and behavioral challenges of software development. It addresses the issues that regularly sink projects and break people; issues that are not addressed by the vast pile of methodology books now in the marketplace. Following the classic "design patterns" format, each management pattern is introduced clearly and simply, along with a discussion of the forces, context, and issues impacting it -- and proven solutions. The book begins with psychological patterns describing the "states-of-mind" of developers and their managers, and offering insight into behavior that might otherwise be incomprehensible. It introduces strategic patterns such as "Get a Guru" and "Secret Stash," which offer potential large-scale solutions; as well as tactical patterns such as "Enough Rope" and "Cargo Cult," designed to solve immediate problems.
For all project managers, technical managers, developers, and anyone concerned with the human aspects of software development.
目次
Acknowledgments.
Introduction: The Manager Pool.
Patterns for Radical Leadership.
The Patterns Form.
The Vision.
I. PSYCHOLOGICAL AND RETENTIVE PATTERNS.
1. Guiding Hand.
2. Total Commitment.
3. Leviathan.
4. Drama.
5. Metaphor.
6. Switzerland.
7. Good Service.
8. Whole People.
9. Cultural Competence.
10. Hover Shoes.
11. Blowhole.
12. Geek Channeling.
II. BEHAVIORAL AND EXPULSIVE PATTERNS.
13. Exhibitionism.
14. Shameless Ignoramus.
15. Too Clever by Half.
16. Forty Whacks.
17. Tribal Language.
18. Social Jester.
III. STRATEGIC PATTERNS.
19. Direct Action.
20. Outcome Based.
21. Get a Guru.
22. Home Field Advantage.
23. Overtime Detox.
24. Defense de Pisser.
25. The Gauntlet.
26. Push the Customer.
27. Finish Line.
28. Inoculation.
29. Just Say No.
30. Grease the Wheel.
31. One by One
32. Train Hard, Fight Easy.
33. Trial Project.
34. Secret Stash.
35. Defeat.
36. Casual Duty.
IV. TACTICAL PATTERNS.
37. Spanish Ounce of Gold.
38. Significant Events.
39. Herding Cats.
40. Divide and Conquer.
41. Peer Pressure.
42. Passengers Push.
43. Decipher Discontent.
44. Backfires.
45. Enough Rope.
46. Rotten Fruit.
47. Featurectomy.
48. Containment Building.
49. Cargo Cult.
50. Cop a Plea.
51. Fall on the Grenade.
52. Abandon Ship
V. ENVIRONMENTAL PATTERNS.
53. Living Space.
54. Unique Place.
55. Ball Court.
56. Private Space.
57. Public Space.
58. Geek Space.
59. Formal Space.
60. Fuel.
61. Vacation.
Don and Carol's List of Culturally Relevant or Iconic Artifacts.
Bibliography.
Index. 0201725835T10052001
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