Software engineering and computer games

書誌事項

Software engineering and computer games

Rudy Rucker

Addison Wesley, c2003

  • alk. paper

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注記

Includes bibliographical references and index

内容説明・目次

内容説明

"This book should be a requirement of anyone that wants to write games - period" Andre Lamothe, author and CEO of Xtreme Games There are many books on the art of games programming but now acclaimed author Rudy Rucker has gone a step beyond and transformed it into a science. Software Engineering and Computer Games uses an object-oriented (OO) approach throughout, incorporating UML for OO analysis and design and discussing software patterns and how to incorporate them into the design process. The book covers nine topics: 1) Basic software engineering principles and techniques. 2) How to organize and complete a substantial software project 3) Practical examples of object-oriented design and programming. 4) The design of computer games. 5) Simulating physics inside our computer-generated worlds. 6) Artificial life, or how to simulate live creatures inside a computer program. 7) How to use two and three-dimensional computer graphics. 8) Windows programming with the Microsoft Foundation Classes, or MFC. 9) How to develop a project using Microsoft Visual Studio(Either Version 6.0 or .NET) The game engine accompanying the book is an open source C++ framework (the POP Framework), available together with other accompanying material from the website. The book can be used for self-study, with readers encouraged to use the POP Framework as a starting point for creating their own games. Software Engineering and Computer Games was developed as the primary textbook for an undergraduate software engineering course and can also be the main book for courses on software projects or computer game design and programming.

目次

Introduction Part I A Computer Game Software Project 1. Projects and Games 2. Basics of Software Engineering 3. The Pop Framework 4. Object-Oriented Software Engineering 5. Software Design Patterns 6. Animation 7. Simulating Physics 8. Critters 9. Sprites 10. Games 11. Collisions 12. Listeners 13. Shooters and Bullets 14. 2D Shooting Games 15. 3D Shooting Games 16. Sports Games 17. Selection Games 18. Interesting Worlds 19.More Ideas for Games Part II Tools and Techniques 20. Using Microsoft Visual Studio 21. Tools for Software Engineering 22. Topics in C++ 23. Programming Windows with MFC 24. 2D and 3D Graphics 25. windows Graphics 26. OpenGL Graphics 27. Menus and Toolbars 28. Mouse, Cursor and Keyboard 29. Dialog and Splitter Views 30. Serialization 31. Sound 32. Bitmaps Apendix A The Windows Keycodes Appendix B The Pop Help File

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