Human Factors in Computing Systems : INTERCHI '93 : proceedings of the INTERCHI '93, Amsterdam, the Netherlands, April 24-29, 1993

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書誌事項

Human Factors in Computing Systems : INTERCHI '93 : proceedings of the INTERCHI '93, Amsterdam, the Netherlands, April 24-29, 1993

sponsored by ACM SIGCHI, under the aegis of IFIP TC.13, and hosted by NGI Man-Computer Interaction Group ; editors, S. Ashlund ... [et al.]

IOS Press, 1993

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注記

Another edition cataloged under title: INTERCH '93

Includes bibliographical references and index

内容説明・目次

内容説明

This work contains papers presented at the Interchi '93 conference, organized by the IFIP Technical Committee on Human-Computer Interaction and ACM/SIGCHI. It provides an overview of the current international state of the field. Scientists in this area include groups like psychologists, artists and designers, dealing with such problems as the organizational integration of technology. In Europe, this field has a broader focus than is usual in North America, going beyond the more usual office automation tasks to more embedded systems applications. The European user-interface designers concern themselves much more with "work psychology" and design of the total working environment than designers in North America have done in the past. Therefore, this work is a bridge between many kinds of worlds. Its view is a new multifaceted one: computing is present everywhere, not only via workstations; communication is low-cost and instantaneous; new input and output devices extend beyond keyboards and displays; applications encompass the casual and the critical work and play, art and science. Isolated perspectives are integrated, the user is recognized as part of a social, physical and technical environment. The process of design is as important as the resulting products, whereas design is responsive to regulation, standardization and legal protection.

目次

  • Sharing design memory
  • interacting in three dimensions
  • understanding programming
  • typing, writing and gesture
  • evolving design
  • structuring images for interaction
  • skill development
  • voices and faces
  • usability assesment methods
  • auditory interfaces
  • conceptual analysis of users and activity
  • demonstration-based systems
  • collecting user information for system design
  • video support for workplace collaboration
  • perspectives and illusions
  • model-based UI development systems
  • meetings and collaborative writing
  • automated UI generation
  • searching - tools and strategies
  • hands, menus and Dr Fitts
  • finding and keeping information
  • visualization
  • novel technologies
  • speech
  • hypermedia and multimedia
  • programming by example and demonstration
  • CSCW
  • future scenarios.

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