Rendering with mental ray

Author(s)

    • Driemeyer, Th. (Thomas)

Bibliographic Information

Rendering with mental ray

Th. Driemeyer

(Mental ray handbooks / edited by Rolf Herken, v. 1)

Springer, c2001

2nd, rev. ed

Available at  / 1 libraries

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Note

Includes bibliographical references (p. [525]-526) and index

Description and Table of Contents

Description

Mental ray is the leading rendering engine for generating photorealistic images and is built into many 3D graphics applications. Written by the mental ray software project leader, this book gives a general introduction into rendering with mental ray, as well as step-by-step recipes for creating advanced effects and tips and tricks for professional users. A comprehensive definition of mental ray's scene description language and the standard shader libraries are included as the basis for all examples. Beginners will learn about the rendering techniques supported by mental ray. Advanced users will learn how to achieve special effects with mental ray, while maintaining maximum performance.

Table of Contents

  • Introduction
  • Overview
  • Scene Construction
  • Cameras
  • Surface Shading
  • Light and Shadow
  • Volume Rendering
  • Caustics and Global Illumination
  • Motion Blur
  • Contours
  • Shaders and Phenomena
  • Postprocessing and Image Output
  • Geometric Objects
  • Instancing and Grouping
  • Inheritance
  • Incremental Changes and Animations
  • Using and Creating Shader Libraries
  • Parallelism
  • The Options Block
  • The Architecture of mental ray 3.0
  • *
  • Quality and Performance Tuning
  • Troubleshooting*
  • Color Plates: Command Line Options
  • The Sphere and Utah Teapot Models
  • Base Shaders
  • Physics Shaders
  • Contour Shaders.

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