Instant Macromedia Flash [tm] 5
Author(s)
Bibliographic Information
Instant Macromedia Flash [tm] 5
Osborne/McGraw-Hill, c2001
Available at 1 libraries
  Aomori
  Iwate
  Miyagi
  Akita
  Yamagata
  Fukushima
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  Tochigi
  Gunma
  Saitama
  Chiba
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  Toyama
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  Fukui
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  Gifu
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  Kyoto
  Osaka
  Hyogo
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  Shimane
  Okayama
  Hiroshima
  Yamaguchi
  Tokushima
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  Fukuoka
  Saga
  Nagasaki
  Kumamoto
  Oita
  Miyazaki
  Kagoshima
  Okinawa
  Korea
  China
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Note
Includes index
HTTP:URL=http://www.loc.gov/catdir/description/mh021/2001278521.html Information=Publisher description
HTTP:URL=http://www.loc.gov/catdir/toc/mh021/2001278521.html Information=Table of contents
"[tm]" is superscript
Description and Table of Contents
Description
Now you can create innovative visual effects for the Web instantly using this collection of ready-to-use Flash solutions. Learn advanced development techniques from cutting-edge Web designer Jim Caldwell and integrate third party tools, 3D applications, screensavers, and much more.
Table of Contents
Introduction. Part I: Introduction. Chapter 1: Why Use Flash. Chapter 2: When to Use Flash. Chapter 3: How to Use Flash. Chapter 4: Designing in Flash. Part II: Real World Projects. Chapter 5: Real-Time Preloader. Chapter 6: Corporate Intro Movie. Chapter 7: Working with Properties & Variables. Chapter 8: Drop-Down Menu Navigation. Chapter 9: Drag and Drop Navigation. Chapter 10: Loading External Files. Chapter 11: Advanced Scrollbars. Chapter 12: Duplicating Movie Clips. Chapter 13: Swapt Depths. Chapter 14: Flash Javascript Interaction. Chapter 15: Printing from Flash. Chapter 16: Shared Libraries. Chapter 17: Sound Object. Chapter 18: Smart Clips. Chapter 19: Animating with Actionscripting. Chapter 20: Designing a Game in Flash. Appendices: A: List of Web Sites to Learn More About Flahs. B: ActionScript Reference Chart. C: Pre-Built Math Functions in Flash.
by "Nielsen BookData"