Real-time 3D terrain engines using C++ and and DirectX 9

書誌事項

Real-time 3D terrain engines using C++ and and DirectX 9

Gregory Snook

(Game development series)

Charles River Media, c2003

1st ed

  • : pbk

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Real-time three D terrain engines using C++ and and DirectX 9

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注記

Includes bibliographical references and index

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