Computer graphics with OpenGL
Author(s)
Bibliographic Information
Computer graphics with OpenGL
Pearson Education, Inc, c2004
3rd ed
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Note
Includes bibliographical references and index
Description and Table of Contents
Description
For junior- to graduate-level courses in computer graphics.
Assuming no background in computer graphics, this junior- to graduate-level course presents basic principles for the design, use, and understanding of computer graphics systems and applications. The authors, authorities in their field, offer an integrated approach to two-dimensional and three-dimensional graphics topics. A comprehensive explanation of the popular OpenGL programming package, along with C++ programming examples illustrates applications of the various functions in the OpenGL basic library and the related GLU and GLUT packages.
Table of Contents
1. A Survey of Computer Graphics.
2. Overview of Graphics Systems.
3. Graphics Output Primitives.
4. Attributes of Graphics Primitives.
5. Geometric Transformations.
6. Two-Dimensional Viewing.
7. Three-Dimensional Viewing.
8. Three-Dimensional Object Representations.
9. Visible-Surface Detection Methods.
10. Illumination Models and Surface-Rendering Methods.
11. Interactive Input Methods and Graphical User Interfaces.
12. Color Models and Color Applications.
13. Computer Animation.
14. Hierarchical Modeling.
by "Nielsen BookData"