Fun and games in twentieth-century America : a historical guide to leisure
著者
書誌事項
Fun and games in twentieth-century America : a historical guide to leisure
Greenwood Press, 2003
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注記
Includes bibliographical references (p. [271]-281) and index
内容説明・目次
内容説明
Throughout the 20th century, America underwent rapid change, from horses and buggies, through two world wars, and finally to the arrival of the Internet. But Americans have always needed time for relaxation and recreation. This book describes how political, economic, and cultural events influenced the history and development of the leisure pursuits of Americans of different races and ethnic backgrounds during the 20th century. Readers learn about the opening of Disney World and the ever-popular auto vacation, as well as the laws, acts, and organizations that allowed leisure time and activities to become a permanent fixture in American culture. Other topics include the significance of the Model T Ford, the development of the 40-hour work week, and the lure of reality television shows.
Sections include
The Progressive Era and Reformers
The War to End All Wars
Black Death to Black Tuesday
The Great Depression and the New Deal
The Good War and the Aftermath
Television, Teenagers, and Rock 'n Roll
The Jet Age and Turbulence
Yuppies, Star Wars, and MTV
Generation 'X,' the Internet, and Virtual Reality
Organized chronologically, this book is ideal for high school students, college students, and the general public. It identifies the most popular games, sports, and hobbies of social groups ranging from the working class to the wealthy, along with their importance in American history. Over 51 photos illustrate the different leisure pursuits in their time periods.
目次
Acknowledgments Introduction The Progressive Era and Reformers: 1900-1914 The War to End All Wars: 1914-1918 Black Death to Black Tuesday: 1919-1929 "And All the Fun in Between" The Great Depression and the New Deal: 1929-1939 The Good War and the Aftermath: 1940-1946 Television, Teenagers, and Rock 'n Roll: 1947-1964 The Jet Age and Turbulence: 1964-1979 Yuppies, Star Wars, and MTV: 1980-1992 Generation 'X,' the Internet, and Virtual Reality: 1992-2000 Bibliography About the Author
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