Gmax bible
著者
書誌事項
Gmax bible
Wiley, c2003
- pbk.
注記
HTTP:URL=http://www.loc.gov/catdir/description/wiley039/2003101836.html Information=Publisher description
HTTP:URL=http://www.loc.gov/catdir/toc/wiley032/2003101836.html Information=Table of contents
内容説明・目次
内容説明
gmax is a slimmed-down version of the leading 3D animation tool, 3ds max. It is designed to be a highly customizable content creation platform for both consumers and professionals. This book shows game enthusiasts how to customize their favorite games using gmax.
目次
- Foreword
- Preface
- Acknowledgments
- Part I: Attacking gmax Hard and Fast
- Chapter 1: gmax The Possibilities
- Chapter 2: Using the In-Your-Face Interface
- Chapter 3: Making a Custom Face, er, Interface
- Chapter 4: Getting Files In and Out of gmax
- Chapter 5: Choosing Your Poison Selecting Objects
- Chapter 6: Cloning, Grouping, and Linking Objects, and Other -ings
- Chapter 7: Moving, Rotating, and Scaling Objects Return of the -ings
- Chapter 8: Placing gmax on Autopilot with MAXScript
- Part II: Building an Empire of Objects
- Chapter 9: Beginning with the Basic Building Blocks
- Chapter 10: Starting with Simple Splines and Shapes
- Chapter 11: Moving On with Marvelous Meshes
- Chapter 12: Performing with Perfect Patches
- Chapter 13: Continuing with Crazy Compound Objects
- Part III: Changing Object Appearance Inside and Out
- Chapter 14: Controlled Destruction with Modifiers
- Chapter 15: Skeletons Rule: Building with Bones and IK
- Chapter 16: Putting on the Ritz with the gmax Material Editor
- Part IV: Lights, Camera, Action
- Chapter 17: Creating Ambiance and Mood with Lights
- Chapter 18: If You Could See What I See Controlling Cameras
- Chapter 19: Getting the Prop to Spin Animation Basics
- Chapter 20: Graphing Animations with the Track View
- Chapter 21: Whoa, Betty! Constraining Motion
- Chapter 22: Creating Automatic Actions with Controllers
- Part V: Creating Mods with the gmax Game Packs
- Chapter 23: Making Worlds with Tempest for Quake III Arena
- Chapter 24: Creating Custom Content for Flight Simulator 2002
- Chapter 25: Creating Adventures with Dungeon Siege
- Chapter 26: Creating New Scenery for Trainz
- Part VI: Appendixes
- Appendix A: Installing and Configuring gmax
- Appendix B: gmax Keyboard Shortcuts
- Appendix C: What's on the CD-ROM
- Glossary
- Index
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