Gmax bible

書誌事項

Gmax bible

Kelly Murdock

Wiley, c2003

  • pbk.

この図書・雑誌をさがす

注記

HTTP:URL=http://www.loc.gov/catdir/description/wiley039/2003101836.html Information=Publisher description

HTTP:URL=http://www.loc.gov/catdir/toc/wiley032/2003101836.html Information=Table of contents

内容説明・目次

内容説明

gmax is a slimmed-down version of the leading 3D animation tool, 3ds max. It is designed to be a highly customizable content creation platform for both consumers and professionals. This book shows game enthusiasts how to customize their favorite games using gmax.

目次

  • Foreword
  • Preface
  • Acknowledgments
  • Part I: Attacking gmax Hard and Fast
  • Chapter 1: gmax The Possibilities
  • Chapter 2: Using the In-Your-Face Interface
  • Chapter 3: Making a Custom Face, er, Interface
  • Chapter 4: Getting Files In and Out of gmax
  • Chapter 5: Choosing Your Poison Selecting Objects
  • Chapter 6: Cloning, Grouping, and Linking Objects, and Other -ings
  • Chapter 7: Moving, Rotating, and Scaling Objects Return of the -ings
  • Chapter 8: Placing gmax on Autopilot with MAXScript
  • Part II: Building an Empire of Objects
  • Chapter 9: Beginning with the Basic Building Blocks
  • Chapter 10: Starting with Simple Splines and Shapes
  • Chapter 11: Moving On with Marvelous Meshes
  • Chapter 12: Performing with Perfect Patches
  • Chapter 13: Continuing with Crazy Compound Objects
  • Part III: Changing Object Appearance Inside and Out
  • Chapter 14: Controlled Destruction with Modifiers
  • Chapter 15: Skeletons Rule: Building with Bones and IK
  • Chapter 16: Putting on the Ritz with the gmax Material Editor
  • Part IV: Lights, Camera, Action
  • Chapter 17: Creating Ambiance and Mood with Lights
  • Chapter 18: If You Could See What I See Controlling Cameras
  • Chapter 19: Getting the Prop to Spin Animation Basics
  • Chapter 20: Graphing Animations with the Track View
  • Chapter 21: Whoa, Betty! Constraining Motion
  • Chapter 22: Creating Automatic Actions with Controllers
  • Part V: Creating Mods with the gmax Game Packs
  • Chapter 23: Making Worlds with Tempest for Quake III Arena
  • Chapter 24: Creating Custom Content for Flight Simulator 2002
  • Chapter 25: Creating Adventures with Dungeon Siege
  • Chapter 26: Creating New Scenery for Trainz
  • Part VI: Appendixes
  • Appendix A: Installing and Configuring gmax
  • Appendix B: gmax Keyboard Shortcuts
  • Appendix C: What's on the CD-ROM
  • Glossary
  • Index

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