The gmax handbook

著者

    • Crooks, Clayton E.

書誌事項

The gmax handbook

Clayton E. Crooks II

Charles River Media, c2003

  • : pbk

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注記

Includes index

内容説明・目次

内容説明

After playing the same levels or flying the same airplane over and over, many avid gamers quickly tire of their games. Now, with gmax supported games, they have a 3D modeling tool that is easy to use, comes with documentation, and includes a common framework that can be used to modify many popular games. The gmax(tm) Handbook shows you how to use this powerful application to modify actual games, such as Microsoft (R) Flight Simulator 2002, Dungeon Siege, Quake III Arena, Tr ainz, and more!

目次

Setting up gmax gmax Texturing Modeling with gmax General Level Design Tips and Tricks Introduction to Flight Simulator Game Pack Modeling an Airplane with gmax Creating Scenery with gmax Trainz Creation of Cars Scenery for Trainz Quake III Arena Models Levels Command and Conquer Renegade Creating Characters Designing Levels Dungeon Siege Character Modeling Creating Worlds

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