C++ : an introduction to computing

書誌事項

C++ : an introduction to computing

Joel Adams, Larry Nyhoff

(An Alan R. Apt book)

Prentice Hall/Pearson Education, c2003

3rd ed

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注記

Includes index

内容説明・目次

内容説明

Appropriate for introductory Computer Science courses using C++ (CS1 with C++) and other introductory programming courses using C++. The authors introduce key ideas behind computing with C++ and object-oriented programming in an intuitive and non-intimidating way. This text not only teaches text-based programming, but also graphical/internet programming. In addition, this text provides an introduction to computer science as a discipline.

目次

(NOTE: Each chapter concludes with Chapter Summary, Programming Pointers, and Programming Problems.) 0. Beginning Snapshots. PART OF THE PICTURE: What Is Computer Science? PART OF THE PICTURE: The History of Computing. PART OF THE PICTURE: Introduction to Computer Systems. 1. Problem Solving and Software Engineering. Welcome to the World of C++. Problem Solving through Software Engineering. Case Study: Revenue Calculation. OBJECTive Thinking: Spheres As Objects. PART OF THE PICTURE: Ethics and Issues. 2. Types. Introductory Example: Computing Student Pay. Types and Declarations. PART OF THE PICTURE: Data Representation. OBJECTive Thinking: Attribute Variables. 3. Operations and Expressions. Introductory Example: Einstein's Equation. Numeric Expressions. Boolean Expressions. Character Expressions. Assignment Expressions. Input/Output Expressions. Example: Truck Fleet Accounting. OBJECTive Thinking: Initialization and Constructors. 4. Functions. Introductory Example: Temperature Conversion with Expressions. Introductory Example: Temperature Conversion with Functions. Functions That Use Selection. Functions That Use Repetition. PART OF THE PICTURE: Computability Theory. Case Study: An 8-Function Calculator. An Introduction to Libraries. OBJECTive Thinking: Class Methods. 5. Using Classes. Introductory Example: "The Farmer in the Dell." Introduction to Classes. The istream and ostream Classes. Computing with string Objects. Case Study: Decoding Phone Numbers. PART OF THE PICTURE: Simulation. OBJECTive Thinking: Instance Methods. 6. Selection. Introductory Example: School Mascots. Selection: The if Statement. Selection: The switch Statement. Example: Computing Letter Grades. Selection: Conditional Expressions. PART OF THE PICTURE: Boolean Logic and Digital Design. PART OF THE PICTURE: Computer Architecture. OBJECTive Thinking: Mutator Methods. 7. Repetition. Introductory Example: The Punishment of Gauss. Repetition: The for Loop. Repetition: The while Loop. Repetition: The do Loop. Input Loops. Choosing the Right Loop. Case Study: Calculating Depreciation. PART OF THE PICTURE: Introduction to Algorithm Analysis. OBJECTive Thinking: Code. Reuse Through Inheritance. 8. Functions in Depth. Introductory Example: One-Step Integer Division. Parameters in Depth. Examples of Parameter Usage. Inline Functions. Scope, Overloading, and Templates. A Brief Introduction to Recursion. PART OF THE PICTURE: Numerical Methods. OBJECTive Thinking: Class Variables, Instance Variables, and Scope. 9. Files and Streams. Introductory Example: Weather Data Analysis. ifstream and ofstream Objects. Example: Scanning for a Virus. Additional Stream Features. PART OF THE PICTURE: Database Systems. OBJECTive Thinking: Objects and Streams. 10. Arrays and Vector "T"s. Introductory Example: Quality Control. C-Style Arrays. Sorting. Searching. Example: Processing Employee Information. The vector"T" Class Template. Example: Processing Test Scores. OBJECTive Thinking: Objects and Sequences. 11. Building Classes. Introductory Example: Modeling Temperatures. Designing a Class. Implementing Class. Attributes. Implementing Class Operations. Example: Retrieving Student Information. OBJECTive Thinking: Operator Overloading and Friends. 12. Enumerations. Introductory Example: Wavelengths of Colors. C-Style Enumerations. Object-Oriented Enumerations. Example: Geological Classification. PART OF THE PICTURE: The C++ Type Hierarchy. OBJECTive Thinking: Inheritance and Polymorphism. 13. Multidimensional Arrays. Introductory Example: Mileage between Cities. C-Style Multidimensional Arrays. Multidimensional vector"T" Objects. A vector "T"-Based Matrix Library. PART OF THE PICTURE: Computer Graphics. OBJECTive Thinking: The Matrix Class Revisited. 14. Pointers and Run-Time Allocation. Introduction to Pointer Variables. Run-Time Allocation Using new and delete. The STL list Class Template. Pointers and Command-Line Arguments. PART OF THE PICTURE: Algorithm Efficiency. OBJECTive Thinking: Pointers and Polymorphism. 15. Data Structures. Introductory Example: The Binary Representation of Integers. The Queue Container. Recursion Revisited. An Introduction to Trees. Trees in STL. PART OF THE PICTURE: Expert Systems.

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