Creativity games for trainers : a handbook of group activities for jumpstarting workplace creativity

著者

    • Epstein, Robert

書誌事項

Creativity games for trainers : a handbook of group activities for jumpstarting workplace creativity

Robert Epstein

Training McGraw-Hill, c1996

  • pbk.

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注記

Includes bibliographical references (p. 275-277)

内容説明・目次

内容説明

Trainers have an insatiable need for games to use in the workplace. This collection gives them something not only new but unique: engaging activities based on research by a Harvard-trained psychologist whose groundbreaking work in creativity and problem-solving received worldwide praise. Presented in the same easy-to-use format as McGraw-Hill's best-selling "Games Trainers Play" series, this handbook will help trainers simulate innovation throughout the organization. They can use the 30 activities to develop in-depth workshops on creativity - or to spice up other types of training with creativity breaks. Epstein shows how to customize each exercise for different settings, and provides the nitty-gritty details trainers are looking for: lists of required and optional materials (always inexpensive and easily obtained), time recommendations, and reproducible handouts.

目次

Part I: Why These Particular Games? The New Science of Creativity.Some Special Games.A Real-World Laboratory.Materials and Supplies.Part II: Is Everyone Creative? Introduction.Capturing a Daydream.Selling a Zork.The ``Srtcdjgjklered'' Exercise.Group Challenge.Workplace Application.Part III: What's So Good About the Bed, the Bath, and the Bus? Introduction.The Random Numbers Game.Making Sows' Ears into Silk Purses.The Anonymous Suggestion Game.Group Challenge.

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