Object-oriented design & patterns

書誌事項

Object-oriented design & patterns

Cay S. Horstmann

Wiley, c c2004

  • pbk.

タイトル別名

Object-oriented design and patterns

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注記

Includes index

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内容説明・目次

内容説明

Introduces object--oriented fundamentals critical to designing software and shows how to implement design techniques Horstmann's clear, hands--on presentation and outstanding writing style help readers to better understand the material Useful sidebars cover relevant data structures C++ notes throughout the book illustrate object--oriented programming concepts that are not available with Java An online UML editor (designed by the author) allows readers to create and test UML code Also available from Cay Horstmann, the highly successful Computing Concepts with Java Essentials, Third Edition (0--471--24371--X); Computing Concepts with C++ Essentials, Third Edition (0--471--16437--2), and Big Java (0--471--40248--6)

目次

  • Preface
  • Chapter 1. A Crash Course in Java
  • Chapter 2. The Object-Oriented Design Process
  • Chapter 3. Guidelines for Class Design
  • Chapter 4. Interface Types and Polymorphism
  • Chapter 5. Patterns and GUI Programming
  • Chapter 6. Inheritance and Abstract Classes
  • Chapter 7. The Java Object Model
  • Chapter 8. Frameworks
  • Chapter 9. Multithreading
  • Chapter 10. More Design Patterns

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